Exemple #1
0
    public void StartTileData()
    {
        mapmenu        = GameObject.Find("MainCanvas").transform.GetChild(1).gameObject.transform.GetChild(8).gameObject;
        mapmenumanager = mapmenu.GetComponent <MapMenuManager> ();
        //Debug.Log ("current map is " + mapmenumanager.CurrentGameMapID);
        tileimage = this.GetComponent <Image> ();


        SwitchTileGraphic();
        tileimage.color = tilenormalcolor;
    }
Exemple #2
0
 private void FindScripts()
 {
     pausemenumanager               = Layer3.GetComponentInChildren <PauseMenuManager>();
     mainmenumanager                = Layer1.GetComponentInChildren <MainMenuManager>();
     inventorymenumanager           = Layer2.transform.GetChild(1).GetComponent <InventoryMenuManager> ();
     characterinspectionmenumanager = Layer2.transform.GetChild(2).GetComponent <CharacterInspectionManager> ();
     charactercreationmenumanager   = Layer2.transform.GetChild(3).GetComponent <CharacterCreationMenuManager> ();
     playercharactermenumanager     = Layer2.transform.GetChild(4).GetComponent <PlayerCharacterMenuManager> ();
     diaryinputmenumanager          = Layer2.transform.GetChild(7).GetComponent <DiaryInputManager> ();
     npcmenumanager        = Layer2.transform.GetChild(0).GetComponent <NPCMenuManager> ();
     diaryentrymenumanager = Layer2.transform.GetChild(6).GetComponent <DiaryEntryMenuManager> ();
     mapmenumanager        = Layer2.transform.GetChild(8).GetComponent <MapMenuManager> ();
 }
 void Awake()
 {
     Instance = this;
     // disable it after initial start
     gameObject.SetActive(keepEnabledAfterStart);
 }