public void StartTileData() { mapmenu = GameObject.Find("MainCanvas").transform.GetChild(1).gameObject.transform.GetChild(8).gameObject; mapmenumanager = mapmenu.GetComponent <MapMenuManager> (); //Debug.Log ("current map is " + mapmenumanager.CurrentGameMapID); tileimage = this.GetComponent <Image> (); SwitchTileGraphic(); tileimage.color = tilenormalcolor; }
private void FindScripts() { pausemenumanager = Layer3.GetComponentInChildren <PauseMenuManager>(); mainmenumanager = Layer1.GetComponentInChildren <MainMenuManager>(); inventorymenumanager = Layer2.transform.GetChild(1).GetComponent <InventoryMenuManager> (); characterinspectionmenumanager = Layer2.transform.GetChild(2).GetComponent <CharacterInspectionManager> (); charactercreationmenumanager = Layer2.transform.GetChild(3).GetComponent <CharacterCreationMenuManager> (); playercharactermenumanager = Layer2.transform.GetChild(4).GetComponent <PlayerCharacterMenuManager> (); diaryinputmenumanager = Layer2.transform.GetChild(7).GetComponent <DiaryInputManager> (); npcmenumanager = Layer2.transform.GetChild(0).GetComponent <NPCMenuManager> (); diaryentrymenumanager = Layer2.transform.GetChild(6).GetComponent <DiaryEntryMenuManager> (); mapmenumanager = Layer2.transform.GetChild(8).GetComponent <MapMenuManager> (); }
void Awake() { Instance = this; // disable it after initial start gameObject.SetActive(keepEnabledAfterStart); }