public void checkIn(MapMarker marker) { if (!playerTransform) { //error was already fired in Awake() return; } float scaledRadarDistance = radarDistance * scale; float scaledMaxRadarDistance = maxRadarDistance * scale; if (marker.isActive) { float distance = distanceToPlayer(marker.getPosition()); float opacity = 1.0f; if (distance > scaledRadarDistance) { if (hideOutOfRadius) { if (marker.isVisible()) { marker.hide(); } return; } else { if (distance > scaledMaxRadarDistance) { if (marker.isVisible()) { marker.hide(); } return; } else { if (useOpacity) { float opacityRange = scaledMaxRadarDistance - scaledRadarDistance; if (opacityRange <= 0) { Debug.LogError("Max radar distance should be bigger than radar distance"); return; } else { float distanceDiff = distance - scaledRadarDistance; opacity = 1 - (distanceDiff / opacityRange); if (opacity < minimalOpacity) { opacity = minimalOpacity; } } } distance = scaledRadarDistance; } } } if (!marker.isVisible()) { marker.show(); } Vector3 posDif = marker.getPosition() - playerTransform.position; Vector3 newPos = new Vector3(posDif.x, posDif.z, 0); newPos.Normalize(); float markerRadius = (marker.markerSize / 2); float newLen = (distance / scaledRadarDistance) * (innerMapRadius - markerRadius); newPos *= newLen; marker.setLocalPos(newPos); marker.setOpacity(opacity); } else { if (marker.isVisible()) { marker.hide(); } } }
// Token: 0x0600079E RID: 1950 RVA: 0x00032EB8 File Offset: 0x000312B8 public void checkIn(MapMarker marker) { if (!this.playerTransform) { return; } float num = this.radarDistance * this.scale; float num2 = this.maxRadarDistance * this.scale; if (marker.isActive) { float num3 = this.distanceToPlayer(marker.getPosition()); float num4 = 1f; if (num3 > num) { if (this.hideOutOfRadius) { if (marker.isVisible()) { marker.hide(); } return; } if (num3 > num2) { if (marker.isVisible()) { marker.hide(); } return; } if (this.useOpacity) { float num5 = num2 - num; if (num5 <= 0f) { Debug.LogError("Max radar distance should be bigger than radar distance"); return; } float num6 = num3 - num; num4 = 1f - num6 / num5; if (num4 < this.minimalOpacity) { num4 = this.minimalOpacity; } } num3 = num; } if (!marker.isVisible()) { marker.show(); } Vector3 vector = marker.getPosition() - this.playerTransform.position; Vector3 vector2 = new Vector3(vector.x, vector.z, 0f); vector2.Normalize(); float num7 = marker.markerSize / 2f; float d = num3 / num * (this.innerMapRadius - num7); vector2 *= d; marker.setLocalPos(vector2); marker.setOpacity(num4); } else if (marker.isVisible()) { marker.hide(); } }
public void checkIn(MapMarker marker) { if (!playerTransform) { //error was already fired in Awake() return; } float scaledRadarDistance = radarDistance * scale; float scaledMaxRadarDistance = maxRadarDistance * scale; if (marker.isActive) { float distance = distanceToPlayer(marker.getPosition()); float opacity = 1.0f; if (distance > scaledRadarDistance) { if (hideOutOfRadius) { Debug.Log("Clamp Player: 1: " + marker.markerImageObject.GetComponent <MarkerImageBehaviour>().ParentObject.name); // if (marker.isVisible()) // { // // marker.hide(); // } // return; } else { if (distance > scaledMaxRadarDistance) { Debug.Log("Clamp Player: 2" + marker.markerImageObject.GetComponent <MarkerImageBehaviour>().ParentObject.name); // if (marker.isVisible()) // { // // marker.hide(); // } // return; } else { if (useOpacity) { float opacityRange = scaledMaxRadarDistance - scaledRadarDistance; if (opacityRange <= 0) { Debug.LogError("Max radar distance should be bigger than radar distance"); // return; } else { float distanceDiff = distance - scaledRadarDistance; opacity = 1 - (distanceDiff / opacityRange); if (opacity < minimalOpacity) { opacity = minimalOpacity; } } } distance = scaledRadarDistance; } } } if (!marker.isVisible()) { marker.show(); } Vector3 posDif = marker.getPosition() - playerTransform.position; // Debug.Log("Distance of " + marker.markerImageObject.GetComponent<MarkerImageBehaviour>().ParentObject.name + ": " + posDif.ToString()); Vector3 newPos = new Vector3(posDif.x, posDif.z, 0); newPos.Normalize(); float markerRadius = (marker.markerSize / 2); float newLen = (distance / scaledRadarDistance) * (innerMapRadius - markerRadius); newPos *= newLen; marker.setLocalPos(newPos); marker.setOpacity(opacity); } else { // if (marker.isVisible()) // { // marker.hide(); // } } }