//creates new map list in staticdata void Start() { if (StaticAllData.clientPracticeMaps == null) { StaticAllData.clientPracticeMaps = new List <MapModel> (); MapLoaderService.populateMaps(); } //gets maps from server //mapRequest = new MapRequest (); //change to singleton in zenject //mapRequest.GetAllMaps(); //resets current map, gets it StaticAllData.currentMap = null; if (StaticAllData.clientPracticeMaps.Count != 0) { selectedAllMap = StaticAllData.clientPracticeMaps [0]; } //creates "myMaps" as opposed to all maps myMaps = new List <MapModel> (); if (myMaps.Count > 0) { selectedMyMap = myMaps [0]; } foreach (MapModel map in StaticAllData.clientPracticeMaps) { myMaps.Add(map); } }
// Use this for initialization void Start() { MapLoaderService.populateMaps(); currentMapArrange = StaticMapCreateData.mapList [0]; mapView = Instantiate(mapPrefab, Vector3.zero, Quaternion.identity); mapView.GetComponent <MapView> ()._mapModel = currentMapArrange; }
void Start() { GameObject.Find("MapName").GetComponent <Text> ().text = StaticMapCreateData.currentMap._mapName; GameObject.Find("MapInfo").GetComponent <Text> ().text = StaticMapCreateData.currentMap._mapInfo; GameObject.Find("MapDescription").GetComponent <Text> ().text = StaticMapCreateData.currentMap._mapDescription; mapView = Instantiate(mapPrefab, Vector3.zero, Quaternion.identity); mapView.GetComponent <MapView> ()._mapModel = StaticMapCreateData.currentMap; if (StaticMapCreateData.currentMap.UnitToggles._togglesAll == null) //this is if you go back to this page { MapLoaderService.populateUnitToggles(StaticMapCreateData.currentMap); Debug.Log("adedunits"); } currentParty = StaticMapCreateData.currentMap.UnitToggles._togglesAll[0]._togglesParty; currentUnit = currentParty[0].unit; }
public void Construct(MapLoaderService mapLoaderService) { _mapLoaderService = mapLoaderService; // testInject.hello = 5; }
public void Construct(MapLoaderService mapLoaderService) { _mapLoaderService = mapLoaderService; }
public void Construct(MapLoaderService mapLoaderService, MapManager mapManager) { _mapLoaderService = mapLoaderService; _mapManager = mapManager; }
public void Construct(MapLoaderService mapLoaderService, UnitPrepManager unitPrepManager) { _unitPrepManager = unitPrepManager; _mapLoaderService = mapLoaderService; }