public void TestLoadBlank() { MapLE map = new MapLE(); map.LoadLevel(""); VerifyDefaultMapSettings(map); }
public void TestMapGetData() { MapLE map = new MapLE(); // Place some blocks map.AddBlock(2, 5, 0); map.AddBlock(2, 8, 1); map.AddBlock(4, 0, 2); // Assert that GetData returns correct block data string data = map.GetDataParam(false); string blockData = data.Split('`')[2]; Assert.Equal("2;5,0;3;1,2;-8;2", blockData); }
public void TestMapLoad() { MapLE map = new MapLE(); // Load some blocks map.LoadLevel("data=m3`0`2;5,0;3;1,2;-8;2```````-1&title=testing"); // Assert those blocks exist Assert.Equal(0, map.GetBlock(2, 5).T); Assert.Equal(1, map.GetBlock(2, 8).T); Assert.Equal(2, map.GetBlock(4, 0).T); // Load a blank level map.LoadLevel(""); // Assert that a block is placed at the origin Assert.Equal(0, map.GetBlock(0, 0).T); }
private void VerifyDefaultMapSettings(MapLE map) { Assert.Equal(-1, map.Song); Assert.Equal(0, map.MinimumRank); Assert.Equal(0.0, map.Gravity); Assert.Equal(0, map.TimeLimit); Assert.Equal(5, map.CowboyChance); Assert.Empty(map.avItems); Assert.False(map.HasPassword); Assert.False(map.Published); Assert.Equal(GameModes.RACE, map.GameMode); Assert.Equal("", map.GetSetting("title")); Assert.Equal("", map.GetSetting("credits")); }