Exemple #1
0
        public static MapPacket FromBytes(byte[] bytes)
        {
            using (MemoryStream stream = new MemoryStream(bytes))
            {
                byte[] tempBytes = new byte[sizeof(int)];
                stream.Read(tempBytes, 0, sizeof(int));
                int mapID = BitConverter.ToInt32(tempBytes, 0);

                stream.Read(tempBytes, 0, sizeof(int));
                int dataSize = BitConverter.ToInt32(tempBytes, 0);

                tempBytes = new byte[dataSize];
                stream.Read(tempBytes, 0, dataSize);

                MapPacket mapPacket = new MapPacket(mapID, MapData.FromBytes(tempBytes));

                //add in the map players here

                tempBytes = new byte[sizeof(int)];
                stream.Read(tempBytes, 0, sizeof(int));
                int enemiesCount = BitConverter.ToInt32(tempBytes, 0);

                for (int i = 0; i < enemiesCount; i++)
                {
                    tempBytes = new byte[sizeof(int)];
                    stream.Read(tempBytes, 0, sizeof(int));
                    int size = BitConverter.ToInt32(tempBytes, 0);

                    tempBytes = new byte[size];
                    stream.Read(tempBytes, 0, size);
                    MapEnemy enemy = MapEnemy.FromBytes(tempBytes);
                    mapPacket.Enemies.Add(enemy);
                }

                tempBytes = new byte[sizeof(int)];
                stream.Read(tempBytes, 0, sizeof(int));
                int projectilesCount = BitConverter.ToInt32(tempBytes, 0);

                for (int i = 0; i < projectilesCount; i++)
                {
                    tempBytes = new byte[sizeof(int)];
                    stream.Read(tempBytes, 0, sizeof(int));
                    int size = BitConverter.ToInt32(tempBytes, 0);

                    tempBytes = new byte[size];
                    stream.Read(tempBytes, 0, size);
                    MapProjectile projectile = MapProjectile.FromBytes(tempBytes);
                    mapPacket.Projectiles.Add(projectile);
                }

                tempBytes = new byte[sizeof(int)];
                stream.Read(tempBytes, 0, sizeof(int));
                int itemsCount = BitConverter.ToInt32(tempBytes, 0);

                for (int i = 0; i < itemsCount; i++)
                {
                    tempBytes = new byte[sizeof(int)];
                    stream.Read(tempBytes, 0, sizeof(int));
                    int size = BitConverter.ToInt32(tempBytes, 0);

                    tempBytes = new byte[size];
                    stream.Read(tempBytes, 0, size);
                    MapItem item = MapItem.FromBytes(tempBytes);
                    mapPacket.Items.Add(item);
                }

                return(mapPacket);
            }
        }