public virtual void DrawBorder(MapGraphics graph, Frame borderSkin, RectangleF rect, Color backColor, MapHatchStyle backHatchStyle, string backImage, MapImageWrapMode backImageMode, Color backImageTranspColor, MapImageAlign backImageAlign, GradientType backGradientType, Color backSecondaryColor, Color borderColor, int borderWidth, MapDashStyle borderStyle) { RectangleF rectangleF = MapGraphics.Round(rect); RectangleF rectangleF2 = rectangleF; float num = 0.2f + 0.4f * (float)(borderSkin.PageColor.R + borderSkin.PageColor.G + borderSkin.PageColor.B) / 765f; Color centerColor = Color.FromArgb((int)((float)(int)borderSkin.PageColor.R * num), (int)((float)(int)borderSkin.PageColor.G * num), (int)((float)(int)borderSkin.PageColor.B * num)); if (borderSkin.PageColor == Color.Transparent) { centerColor = Color.FromArgb(60, 0, 0, 0); } num += 0.2f; Color centerColor2 = Color.FromArgb((int)((float)(int)borderSkin.PageColor.R * num), (int)((float)(int)borderSkin.PageColor.G * num), (int)((float)(int)borderSkin.PageColor.B * num)); float val = 15f; val = Math.Max(val, 2f); val = Math.Min(val, rect.Width / 2f); val = Math.Min(val, rect.Height / 2f); val = (float)Math.Ceiling(val); graph.FillRectangle(new SolidBrush(borderSkin.PageColor), rect); rectangleF2 = rectangleF; rectangleF2.Width -= val * 0.3f; rectangleF2.Height -= val * 0.3f; graph.DrawRoundedRectShadowAbs(rectangleF2, cornerRadius, val + 1f, centerColor2, borderSkin.PageColor, 1.4f); rectangleF2 = rectangleF; rectangleF2.X = rectangleF.X + val / 3f; rectangleF2.Y = rectangleF.Y + val / 3f; rectangleF2.Width -= val / 3.5f; rectangleF2.Height -= val / 3.5f; graph.DrawRoundedRectShadowAbs(rectangleF2, cornerRadius, val, centerColor, borderSkin.PageColor, 1.3f); rectangleF2 = rectangleF; rectangleF2.X = rectangleF.X + 3f; rectangleF2.Y = rectangleF.Y + 3f; rectangleF2.Width -= val * 0.75f; rectangleF2.Height -= val * 0.75f; GraphicsPath graphicsPath = graph.CreateRoundedRectPath(rectangleF2, cornerRadius); graph.DrawPathAbs(graphicsPath, backColor, backHatchStyle, backImage, backImageMode, backImageTranspColor, backImageAlign, backGradientType, backSecondaryColor, borderColor, borderWidth, borderStyle, PenAlignment.Inset); graphicsPath?.Dispose(); using (Region region = new Region(graph.CreateRoundedRectPath(new RectangleF(rectangleF2.X - val, rectangleF2.Y - val, rectangleF2.Width + val - val * 0.25f, rectangleF2.Height + val - val * 0.25f), cornerRadius))) { region.Complement(graph.CreateRoundedRectPath(rectangleF2, cornerRadius)); Region clip = graph.Clip; graph.Clip = region; graph.DrawRoundedRectShadowAbs(rectangleF2, cornerRadius, val, Color.Transparent, Color.FromArgb(128, Color.Gray), 0.5f); graph.Clip = clip; } }
public virtual void DrawBorder(MapGraphics graph, Frame borderSkin, RectangleF rect, Color backColor, MapHatchStyle backHatchStyle, string backImage, MapImageWrapMode backImageMode, Color backImageTranspColor, MapImageAlign backImageAlign, GradientType backGradientType, Color backSecondaryColor, Color borderColor, int borderWidth, MapDashStyle borderStyle) { RectangleF rectangleF = MapGraphics.Round(rect); RectangleF rectangleF2 = rectangleF; float num = (float)(0.30000001192092896 + 0.40000000596046448 * (float)(borderSkin.PageColor.R + borderSkin.PageColor.G + borderSkin.PageColor.B) / 765.0); Color color = Color.FromArgb((int)((float)(int)backColor.R * num), (int)((float)(int)backColor.G * num), (int)((float)(int)backColor.B * num)); num = (float)(num + 0.20000000298023224); Color centerColor = Color.FromArgb((int)((float)(int)borderSkin.PageColor.R * num), (int)((float)(int)borderSkin.PageColor.G * num), (int)((float)(int)borderSkin.PageColor.B * num)); if (borderSkin.PageColor == Color.Transparent) { centerColor = Color.FromArgb(60, 0, 0, 0); } Color.FromArgb((int)((float)(int)backColor.R * num), (int)((float)(int)backColor.G * num), (int)((float)(int)backColor.B * num)); float val = this.defaultRadiusSize; val = Math.Max(val, 2f); val = Math.Min(val, (float)(rect.Width / 2.0)); val = Math.Min(val, (float)(rect.Height / 2.0)); val = (float)Math.Ceiling((double)val); graph.FillRectangle(new SolidBrush(borderSkin.PageColor), rect); if (this.drawOutsideTopLeftShadow) { rectangleF2 = rectangleF; rectangleF2.X -= (float)(val * 0.30000001192092896); rectangleF2.Y -= (float)(val * 0.30000001192092896); rectangleF2.Width -= (float)(val * 0.30000001192092896); rectangleF2.Height -= (float)(val * 0.30000001192092896); graph.DrawRoundedRectShadowAbs(rectangleF2, this.cornerRadius, val, Color.FromArgb(128, Color.Black), borderSkin.PageColor, this.outsideShadowRate); } rectangleF2 = rectangleF; rectangleF2.X += (float)(val * 0.30000001192092896); rectangleF2.Y += (float)(val * 0.30000001192092896); rectangleF2.Width -= (float)(val * 0.30000001192092896); rectangleF2.Height -= (float)(val * 0.30000001192092896); graph.DrawRoundedRectShadowAbs(rectangleF2, this.cornerRadius, val, centerColor, borderSkin.PageColor, this.outsideShadowRate); rectangleF2 = rectangleF; rectangleF2.Width -= (float)(val * 0.30000001192092896); rectangleF2.Height -= (float)(val * 0.30000001192092896); GraphicsPath graphicsPath = graph.CreateRoundedRectPath(rectangleF2, this.cornerRadius); graph.DrawPathAbs(graphicsPath, backColor, backHatchStyle, backImage, backImageMode, backImageTranspColor, backImageAlign, backGradientType, backSecondaryColor, borderColor, borderWidth, borderStyle, PenAlignment.Inset); if (graphicsPath != null) { graphicsPath.Dispose(); } if (this.drawScrews) { RectangleF empty = RectangleF.Empty; float num2 = (float)(val * 0.40000000596046448); empty.X = rectangleF2.X + num2; empty.Y = rectangleF2.Y + num2; empty.Width = (float)(val * 0.550000011920929); empty.Height = empty.Width; this.DrawScrew(graph, empty); empty.X = rectangleF2.Right - num2 - empty.Width; this.DrawScrew(graph, empty); empty.X = rectangleF2.Right - num2 - empty.Width; empty.Y = rectangleF2.Bottom - num2 - empty.Height; this.DrawScrew(graph, empty); empty.X = rectangleF2.X + num2; empty.Y = rectangleF2.Bottom - num2 - empty.Height; this.DrawScrew(graph, empty); } if (this.drawBottomShadow) { rectangleF2 = rectangleF; rectangleF2.Width -= (float)(val * 0.30000001192092896); rectangleF2.Height -= (float)(val * 0.30000001192092896); using (Region region = new Region(graph.CreateRoundedRectPath(new RectangleF(rectangleF2.X - val, rectangleF2.Y - val, (float)(rectangleF2.Width + 0.5 * val), (float)(rectangleF2.Height + 0.5 * val)), this.cornerRadius))) { region.Complement(graph.CreateRoundedRectPath(rectangleF2, this.cornerRadius)); Region clip = graph.Clip; graph.Clip = region; rectangleF2.X -= (float)(0.5 * val); rectangleF2.Width += (float)(0.5 * val); rectangleF2.Y -= (float)(0.5 * val); rectangleF2.Height += (float)(0.5 * val); graph.DrawRoundedRectShadowAbs(rectangleF2, this.cornerRadius, val, Color.Transparent, Color.FromArgb(175, this.sunken ? Color.White : color), 1f); graph.Clip = clip; } } rectangleF2 = rectangleF; rectangleF2.Width -= (float)(val * 0.30000001192092896); rectangleF2.Height -= (float)(val * 0.30000001192092896); using (Region region2 = new Region(graph.CreateRoundedRectPath(new RectangleF((float)(rectangleF2.X + val * 0.5), (float)(rectangleF2.Y + val * 0.5), (float)(rectangleF2.Width - 0.20000000298023224 * val), (float)(rectangleF2.Height - 0.20000000298023224 * val)), this.cornerRadius))) { RectangleF rect2 = rectangleF2; rect2.Width += val; rect2.Height += val; region2.Complement(graph.CreateRoundedRectPath(rect2, this.cornerRadius)); region2.Intersect(graph.CreateRoundedRectPath(rectangleF2, this.cornerRadius)); Region clip2 = graph.Clip; graph.Clip = region2; graph.DrawRoundedRectShadowAbs(rect2, this.cornerRadius, val, Color.Transparent, Color.FromArgb(175, this.sunken ? color : Color.White), 1f); graph.Clip = clip2; } }
public override void DrawBorder(MapGraphics graph, Frame borderSkin, RectangleF rect, Color backColor, MapHatchStyle backHatchStyle, string backImage, MapImageWrapMode backImageMode, Color backImageTranspColor, MapImageAlign backImageAlign, GradientType backGradientType, Color backSecondaryColor, Color borderColor, int borderWidth, MapDashStyle borderStyle) { base.drawBottomShadow = true; base.sunken = false; base.outsideShadowRate = 0.9f; base.drawOutsideTopLeftShadow = false; bool drawScrews = base.drawScrews; base.drawScrews = false; base.DrawBorder(graph, borderSkin, rect, borderSkin.BackColor, borderSkin.BackHatchStyle, borderSkin.BackImage, borderSkin.BackImageMode, borderSkin.BackImageTranspColor, borderSkin.BackImageAlign, borderSkin.BackGradientType, borderSkin.BackSecondaryColor, borderSkin.BorderColor, borderSkin.BorderWidth, borderSkin.BorderStyle); base.drawScrews = drawScrews; rect.X += base.sizeLeftTop.Width; rect.Y += base.sizeLeftTop.Height; rect.Width -= base.sizeRightBottom.Width + base.sizeLeftTop.Width; rect.Height -= base.sizeRightBottom.Height + base.sizeLeftTop.Height; if (rect.Width > 0.0 && rect.Height > 0.0) { float[] array = new float[8]; array = (float[])base.cornerRadius.Clone(); base.cornerRadius = this.innerCorners; base.drawBottomShadow = false; base.sunken = true; base.drawOutsideTopLeftShadow = true; base.outsideShadowRate = 1.4f; Color pageColor = borderSkin.PageColor; borderSkin.PageColor = Color.Transparent; base.DrawBorder(graph, borderSkin, rect, backColor, backHatchStyle, backImage, backImageMode, backImageTranspColor, backImageAlign, backGradientType, backSecondaryColor, borderColor, borderWidth, borderStyle); borderSkin.PageColor = pageColor; base.cornerRadius = array; } }