public RoadBlock(MapHexa.Coordinate coords, int id) { coord = coords; //roadDirection = dir; blockId=id; nextRoadBlock.roadId = -1; nextRoadBlock.roadBlockId = -1; }
public void setCoords(MapHexa.Coordinate coords) { RowList rows=gameController.GetComponent<MapData> ().getRowList (); rows [coords.rowId].GetComponent<MapRow> ().getHexagon (coords.hexaId).GetComponent<MapHexa> ().setType(MapHexa.HexType.End); endCoordinate = coords; }
public RoadBlock(MapHexa.Coordinate coords, int id) { coord = coords; //roadDirection = dir; setBlockId(id); nextRoadBlock = null; }