private void Init(TextAsset mapFile) { XDocument mapX = XDocument.Parse(mapFile.text); TmxMap map = new TmxMap(mapX); PlayerMovement player = Instantiate(playerPrefab); GameManager.main.SetPlayer(player); GameManager.main.SetToolCounts( Tools.IntParseFast(map.Properties["Bombs"]), Tools.IntParseFast(map.Properties["Dynamites"]), Tools.IntParseFast(map.Properties["Blocks"]) ); for (int index = 0; index < map.ObjectGroups.Count; index += 1) { for (int oIndex = 0; oIndex < map.ObjectGroups[index].Objects.Count; oIndex += 1) { TmxObject tmxObject = map.ObjectGroups[index].Objects[oIndex]; int layerTypeIndex = System.Array.IndexOf(layerTypes, map.ObjectGroups[index].Properties["Type"]); LayerType layerType = (LayerType)layerTypeIndex; if (layerType == LayerType.Player) { player.transform.SetParent(world, false); player.transform.localPosition = new Vector3((float)tmxObject.X / 64f, map.Height - (float)tmxObject.Y / 64f, 0); player.GetComponent <PlayerUseTool>().Initialize(mapGrid); } //SpawnObject(tmxObject, world.GetItemContainer().transform, map.Width, map.Height); } } mapGrid.Initialize(map.Width, map.Height, player); for (int index = 0; index < map.Layers.Count; index += 1) { TmxLayer layer = map.Layers[index]; //LayerType layerType = (LayerType)Tools.IntParseFast(layer.Properties["Type"]); int layerTypeIndex = System.Array.IndexOf(layerTypes, layer.Properties["Type"]); LayerType layerType = (LayerType)layerTypeIndex; TiledMesh tiledMesh; if (layerType == LayerType.Ground) { tiledMesh = Instantiate(tiledMeshPrefab); tiledMesh.transform.SetParent(otherStuff, false); tiledMesh.Init(map.Width, map.Height, layer, groundMaterial, transform); tiledMesh.GetComponent <MeshCollider>().enabled = false; } else if (layerType == LayerType.Slime) { int tilesX = map.Width; int tilesY = map.Height; for (int y = 0; y < tilesY; y++) { for (int x = 0; x < tilesX; x++) { TmxLayerTile tile = layer.Tiles[(tilesY - y - 1) * tilesX + x]; int tileId = tile.Gid - 1; if (tileId == -1) { continue; } mapGrid.AttemptToCreateSlime(-1, -1, x, y); } } } else if (layerType == LayerType.Wall) { int tilesX = map.Width; int tilesY = map.Height; for (int y = 0; y < tilesY; y++) { for (int x = 0; x < tilesX; x++) { TmxLayerTile tile = layer.Tiles[(tilesY - y - 1) * tilesX + x]; int tileId = tile.Gid - 1; if (tileId == -1) { continue; } mapGrid.PlaceWall(x, y); } } } } mapGrid.Activate(); }