Exemple #1
0
    private void meleeHit(Vector2 rayCoords)
    {
        GameObject player    = GameObject.Find("Player");
        bool       rightSide = player.GetComponent <SpriteRenderer>().flipX;
        float      offset    = 0.5f;

        if (!rightSide)
        {
            offset = -offset + -1;
        }
        MapGenerator1.makeSlash(player.transform.position.x + offset, player.transform.position.y, calculateNormalVector(rayCoords));
    }
Exemple #2
0
    /* Shoots a bullet at mouse position. */
    private void rangedHit(Collider2D collider, Vector2 rayCoords)
    {
        bool hitUI = collider && collider.gameObject.layer == 5;

        if (!hitUI)
        {
            GameObject player    = GameObject.Find("Player");
            bool       rightSide = rayCoords.x - player.transform.position.x > 0;
            float      offset    = 0.5f;
            if (!rightSide)
            {
                offset = -offset + -1;
            }
            MapGenerator1.makeBullet(player.transform.position.x + offset, player.transform.position.y, calculateNormalVector(rayCoords));
        }
    }
Exemple #3
0
 /* After checking that there is a hotkey in focus and an item in that slot,
  *  1. Generates the item in-game.
  *  2. Effectively remove the item from inventory.
  *  3. Display a blank sprite on the hotkey at the index in focus.
  *  4. Decrease the current size of the inventory. */
 public void dropSelectedItem()
 {
     if (hotkeyIDInFocus != -1)
     {
         Item item = inventory[hotkeyIDInFocus];
         if (item != null)
         {
             MapGenerator1.dropItem(gameObject.transform.position.x, gameObject.transform.position.y, facingRight, item);
             item.Amount--;
             if (item.Amount == 0)
             {
                 deleteItem(hotkeyIDInFocus);
             }
             else
             {
                 displayOnHotkeyBar(hotkeyIDInFocus);
             }
         }
     }
 }
Exemple #4
0
    public void Gen()
    {
        seed++;
        MapGenerator1 generator1 = new MapGenerator1();

        generator1.SetGeneratorSettings(LevelLength, LevelHeight, MaxWidthRoomInLevel, MaxHightRoomInLevel, (int)seed);
        generator1.Gen(FloorMap, FloorTile);

        Debug.Log(FloorMap.size);
        for (int i = 0; i < FloorMap.size.x; i++)
        {
            for (int j = 0; j < FloorMap.size.y; j++)
            {
                if (FloorMap.GetTile(new Vector3Int(i, j, 0)) == FloorTile)
                {
                    if (FloorMap.GetTile(new Vector3Int(i, j + 1, 0)) == null)
                    {
                        ColMap.SetTile(new Vector3Int(i, j + 1, 0), Wall);
                        if (FloorMap.GetTile(new Vector3Int(i, j + 2, 0)) == null)
                        {
                            ColMap.SetTile(new Vector3Int(i, j + 2, 0), Roof);
                        }
                    }
                    if (FloorMap.GetTile(new Vector3Int(i, j - 1, 0)) == null && ColMap.GetTile(new Vector3Int(i, j - 1, 0)) == null)
                    {
                        ColMap.SetTile(new Vector3Int(i, j - 1, 0), Roof);
                    }
                    if (FloorMap.GetTile(new Vector3Int(i - 1, j, 0)) == null && ColMap.GetTile(new Vector3Int(i - 1, j, 0)) == null)
                    {
                        ColMap.SetTile(new Vector3Int(i - 1, j, 0), Roof);
                    }
                    if (FloorMap.GetTile(new Vector3Int(i + 1, j, 0)) == null && ColMap.GetTile(new Vector3Int(i + 1, j, 0)) == null)
                    {
                        ColMap.SetTile(new Vector3Int(i + 1, j, 0), Roof);
                    }
                }
            }
        }

        Player.transform.position = generator1.AllRooms[0].GetCenterPosition();
    }
Exemple #5
0
    private void Start()
    {
        /* Initialize inventory and hotkeys arrays. */
        inventory       = new Item[MAX_INVENTORY_SIZE];
        hotkeyIDInFocus = -1;   // defaults to no hotkey in focus (-1).
        hotkeys         = new GameObject[NUM_HOTKEYS];
        for (int i = 0; i < NUM_HOTKEYS; i++)
        {
            hotkeys[i] = GameObject.Find("Hotkey " + (i + 1));
        }

        /* Initialize misc. */
        bullets      = new GameObject();
        bullets.name = "Bullets";

        /* Get components. */
        rb           = GetComponent <Rigidbody2D>();
        rendr        = GetComponent <SpriteRenderer>();
        mg           = FindObjectOfType(typeof(MapGenerator1)) as MapGenerator1;
        equippedItem = GameObject.Find("EquippedItem");
        facingRight  = false;
    }
Exemple #6
0
    public void itemOnClickBehavior()
    {
        Vector3    mousePos  = Input.mousePosition;
        Ray        ray       = Camera.main.ScreenPointToRay(Input.mousePosition);
        Vector2    rayCoords = new Vector2(ray.origin.x, ray.origin.y);
        Collider2D collider  = Physics2D.OverlapCircle(rayCoords, 0.01f);

        if (collider && collider.CompareTag("block"))
        {
            //Object.Destroy(collider.gameObject);
        }
        else if (!collider)
        {
            MapGenerator1.makeBlock((int)System.Math.Floor(rayCoords.x), (int)System.Math.Floor(rayCoords.y), name);
            amount--;
            GameObject.Find("Player").GetComponent <PlayerControls>().updateHotKeyItemCount(indexInInventory);
            if (amount == 0)
            {
                GameObject.Find("Player").GetComponent <PlayerControls>().deleteItem(indexInInventory);
            }
        }
    }
Exemple #7
0
    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.Q))
        {
            debugMode          = !debugMode;
            debugModeText.text = "DebugMode: " + debugMode;
        }

        if (debugMode)
        {
            int itemID = -1;
            if (Input.GetKeyDown(KeyCode.Alpha1))
            {
                itemID = 0;
            }
            if (Input.GetKeyDown(KeyCode.Alpha2))
            {
                itemID = 1;
            }
            if (Input.GetKeyDown(KeyCode.Alpha3))
            {
                itemID = 2;
            }
            if (Input.GetKeyDown(KeyCode.Alpha4))
            {
                itemID = 3;
            }
            if (Input.GetKeyDown(KeyCode.Alpha5))
            {
                itemID = 4;
            }
            if (itemID >= 0)
            {
                Vector3    mousePos  = Input.mousePosition;
                Ray        ray       = Camera.main.ScreenPointToRay(Input.mousePosition);
                Vector2    rayCoords = new Vector2(ray.origin.x, ray.origin.y);
                Collider2D collider  = Physics2D.OverlapCircle(rayCoords, 0.01f);
                if (!collider)
                {
                    MapGenerator1.generateItem((int)System.Math.Floor(rayCoords.x), (int)System.Math.Floor(rayCoords.y), itemID);
                }
            }
            else
            {
                //display: choose an item
            }
        }

        /* Inputs (eventually separate for custom keybinds). */
        if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            hotkeyIDInFocus      = 0;
            currentItemText.text = "Selected 1";
        }
        if (Input.GetKeyDown(KeyCode.Alpha2))
        {
            hotkeyIDInFocus      = 1;
            currentItemText.text = "Selected 2";
        }
        if (Input.GetKeyDown(KeyCode.Alpha3))
        {
            hotkeyIDInFocus      = 2;
            currentItemText.text = "Selected 3";
        }
        if (Input.GetKeyDown(KeyCode.Alpha4))
        {
            hotkeyIDInFocus      = 3;
            currentItemText.text = "Selected 4";
        }
        if (Input.GetKeyDown(KeyCode.Alpha5))
        {
            hotkeyIDInFocus      = 4;
            currentItemText.text = "Selected 5";
        }
        if (Input.GetKeyDown(KeyCode.E))
        {
            dropSelectedItem();
        }
        if (hotkeyIDInFocus >= 0)
        {
            Item item = inventory[hotkeyIDInFocus];
            if (item != null)
            {
                equippedItem.GetComponent <SpriteRenderer>().sprite = Resources.Load("Sprites/" + item.Name, typeof(Sprite)) as Sprite;
                if (Input.GetMouseButtonDown(0))
                {
                    /* If there is a hotkey in focus AND an item in the hotkey, then run the item's behavior. */
                    item.itemOnClickBehavior();
                }
            }
            else
            {
                equippedItem.GetComponent <SpriteRenderer>().sprite = null;
            }
        }
    }
Exemple #8
0
 private void Start()
 {
     mg = FindObjectOfType(typeof(MapGenerator1)) as MapGenerator1;
 }
Exemple #9
0
 public override void OnInspectorGUI()
 {
     base.OnInspectorGUI();
     MapGenerator1 mapGenerator = target as MapGenerator1;
     //mapGenerator1.GenerateMap();
 }