void Start() { map = new MapGenerator.Map(new Vector2Int(10, 10), 30, 0, 0, 0.5f, Color.magenta, Color.blue); mapGenerator.maps[0] = map; mapGenerator.mapIndex = 0; mapGenerator.GenerateMap(); }
private void Start() { map = MapGenerator.Instance.GenerateMap(Mathf.RoundToInt(UnityEngine.Random.Range(int.MinValue, int.MaxValue))); mapRect.sizeDelta = new Vector2(map.areaList[map.mapLength - 1].xOffsetFromStart + map.areaList[map.mapLength - 1].areaSize.x, map.mapHeight); forceUpdate = true; GlobalReferencesAndSettings.Instance.navigation = this; }
void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); map = FindObjectOfType <MapGenerator>().currentMap; StartCoroutine(Spawn()); }