void Start()
 {
     map = new MapGenerator.Map(new Vector2Int(10, 10), 30, 0, 0, 0.5f, Color.magenta, Color.blue);
     mapGenerator.maps[0]  = map;
     mapGenerator.mapIndex = 0;
     mapGenerator.GenerateMap();
 }
Exemple #2
0
    private void Start()
    {
        map = MapGenerator.Instance.GenerateMap(Mathf.RoundToInt(UnityEngine.Random.Range(int.MinValue, int.MaxValue)));

        mapRect.sizeDelta = new Vector2(map.areaList[map.mapLength - 1].xOffsetFromStart + map.areaList[map.mapLength - 1].areaSize.x, map.mapHeight);
        forceUpdate       = true;

        GlobalReferencesAndSettings.Instance.navigation = this;
    }
Exemple #3
0
 void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>();
     map    = FindObjectOfType <MapGenerator>().currentMap;
     StartCoroutine(Spawn());
 }