/* Spawn AI if it's a normal level and set of panels */ void SetMode() { Destroy(enemy); if (PlayerPrefs.GetInt("mode") == 0) { infinite = false; infiniteButtons[0].SetActive(true); infiniteButtons[1].SetActive(false); mg.GenLevel(); enemy = Instantiate(enemyPref); enemy.transform.position = enemySpawn.transform.position; } else { infinite = true; infiniteButtons[0].SetActive(false); infiniteButtons[1].SetActive(true); mg.GenRandomLevel(); } }