private static MapForNN CreateMap(int size, List <MapCoordConverter> coordList, PlayingMap pMap, Cordinates point)
        {
            var map = new MapForNN(size);

            foreach (var c in pMap.Barriers)
            {
                var coord = coordList.Where(x => x.PMapCoord == c).ToArray();
                if (coord.Length > 0)
                {
                    map.Map[coord[0].NNMapCoord.X, coord[0].NNMapCoord.Y] = ObjectTypes.Barrier;
                }
            }
            foreach (var c in pMap.Food.FoodCordinates)
            {
                var coord = coordList.Where(x => x.PMapCoord == c).ToArray();
                if (coord.Length > 0)
                {
                    map.Map[coord[0].NNMapCoord.X, coord[0].NNMapCoord.Y] = ObjectTypes.Food;
                }
            }
            foreach (var snake in pMap.Snake)
            {
                foreach (var c in snake.Cordinates)
                {
                    var coord = coordList.Where(x => x.PMapCoord == c).ToArray();
                    if (coord.Length > 0)
                    {
                        map.Map[coord[0].NNMapCoord.X, coord[0].NNMapCoord.Y] = ObjectTypes.Snake;
                    }
                }
            }

            FindNearestFood(ref map, pMap, point);
            return(map);
        }
        private static void FindNearestFood(ref MapForNN map, PlayingMap pMap, Cordinates point)
        {
            Cordinates nearFood = pMap.Food.FoodCordinates[0];
            double     minDist  = Math.Sqrt(
                Math.Pow(point.X - (pMap.Food.FoodCordinates[0].X), 2)
                + Math.Pow(point.Y - (pMap.Food.FoodCordinates[0].Y), 2));;

            for (int xFactor = -1; xFactor <= 1; xFactor++)
            {
                for (int yFactor = -1; yFactor <= 1; yFactor++)
                {
                    CheckOtherSide(pMap, xFactor, yFactor, point, ref minDist, ref nearFood);
                }
            }

            if (point.X < nearFood.X)
            {
                map.NearestFoodHorizontal = SnakePathway.Right;
            }
            else if (point.X > nearFood.X)
            {
                map.NearestFoodHorizontal = SnakePathway.Left;
            }
            else
            {
                map.NearestFoodHorizontal = null;
            }

            if (point.Y < nearFood.Y)
            {
                map.NearestFoodVertical = SnakePathway.Down;
            }
            else if (point.Y > nearFood.Y)
            {
                map.NearestFoodVertical = SnakePathway.Up;
            }
            else
            {
                map.NearestFoodVertical = null;
            }
        }