public void GetPos(out int x, out int y, out float z) { MapField mapField = GameRoot.GetInstance().MapField; int g_x, g_y; mapField.GetGridPos(gameObject.transform.position.x, gameObject.transform.position.z, out g_x, out g_y); x = g_x; y = g_y; z = gameObject.transform.position.y; }