Exemple #1
0
 private static void InitUserData(string localId, string name)
 {
     SaveSystem.InitPlayer(localId, name);
     ItemDatabase.InitSetting();
     HeroDatabase.InitSetting();
     AbilityDatabase.InitSetting();
     SkillDatabase.InitSetting();
     MissionDatabase.InitSetting();
     MapDatabase.InitSetting();
     SaveData();
 }
Exemple #2
0
    public static void LoadMap()
    {
        maps.Clear();
        userMaps.Clear();
        string      path   = Application.persistentDataPath + "/Xml/Map.Xml";
        MapDatabase md     = null;
        MapDatabase userMd = null;

        if (System.IO.File.Exists(path))
        {
            md     = MapDatabase.Load();
            userMd = MapDatabase.LoadUser();
        }
        else
        {
            md     = MapDatabase.InitSetting();
            userMd = MapDatabase.LoadUser();
        }
        if (md != null)
        {
            foreach (Map map in md.maps)
            {
                maps.Add(map);
            }
        }
        if (userMd != null)
        {
            foreach (Map map in userMd.maps)
            {
                userMaps.Add(map);
            }
        }
        if (maps != null && userMaps != null)
        {
            Debugging.LogSystem("MapDatabase is loaded Succesfully.");
        }
    }