public void Awake() { sr = GetComponent <SpriteRenderer>(); sr.sprite = Sprite_Initial; Position = MapCoordinate.FromVector2(transform.position); //Position = new MapCoordinate(MapCoordinate_Initial.x, MapCoordinate_Initial.y); }
public void DepthModification()//対象の奥行きを修正 { Vector3 newPosition = transform.position; newPosition.z = MapCoordinate.FromVector2(transform.position).Depth() - 1.5f; transform.position = newPosition; }