public void AddBomb(AgentController bomber, Vector3Int position)
 {
     if (mapController.CanPlantBomb(position))
     {
         mapController.AddNewObjectToMap(EnviromenentType.PLAYER_BOMB, position);
         GameObject newBomb = GetBomb(mapController.GetWorldFromCellPos(position));
         newBomb.GetComponent <Bomb>().SetConfigs(bomber);
         items.Add(newBomb);
     }
 }