public void MakeMap()
 {
     map.NewMap(mapWidth, mapHeight);
     map.CreateIsland(
         erodePercent,
         erodeIterations,
         treePercent,
         hillPercent,
         mountainPercent,
         townPercent,
         kingdomPercent,
         dungeonPercent,
         lakePercent
         );
     CreateGrid();
     CenterMap(map.castleTile.id);
 }