void Awake() { mySceneCatalogue = GameObject.FindObjectOfType <SceneCatalogue>(); myDialogueManager = GameObject.FindObjectOfType <DialogueManager>(); myConversationTracker = GameObject.FindObjectOfType <ConversationTracker>(); //myGameState = GameObject.FindObjectOfType<GameState>(); //myAnimationMaestro = GameObject.FindObjectOfType<AnimationMaestro>(); myEventQueue = GameObject.FindObjectOfType <EventQueue>(); myMapCartographer = GameObject.FindObjectOfType <MapCartographer>(); //myTimeLord = GameObject.FindObjectOfType<Timelord>(); runTestButton = GameObject.Find("RunTestButton").GetComponent <Button>(); runConversationTestButton = GameObject.Find("ConversationButton").GetComponent <Button>(); locationCheckButton = GameObject.Find("LocationCheck").GetComponent <Button>(); testResultsText = GameObject.Find("TestResults").GetComponent <Text>(); }
// Use this for initialization void Start() { myUIManager = GameObject.FindObjectOfType <UIManager>(); myDialogueManager = GameObject.FindObjectOfType <DialogueManager>(); myTimeLord = GameObject.FindObjectOfType <Timelord>(); mySceneCatalogue = GameObject.FindObjectOfType <SceneCatalogue>(); myConversationTracker = GameObject.FindObjectOfType <ConversationTracker>(); myMapCartographer = GameObject.FindObjectOfType <MapCartographer>(); myAudioConductor = GameObject.FindObjectOfType <AudioConductor>(); myRelationshipCounselor = GameObject.FindObjectOfType <RelationshipCounselor>(); myVictoryCoach = GameObject.FindObjectOfType <VictoryCoach>(); myTipManager = GameObject.FindObjectOfType <TipManager>(); myAnimationMaestro = GameObject.FindObjectOfType <AnimationMaestro>(); timeAdvanceButton = GameObject.Find("TimeButton").GetComponent <Button>(); toggleInteriorSceneButton = GameObject.Find("DateLocationButton").GetComponent <Button>(); }