Exemple #1
0
    // Start is called before the first frame update
    void Start()
    {
        MapBehavior map = GameObject.Find("MapController").GetComponent <MapBehavior>();

        gc = GameObject.Find("GameController").GetComponent <GameController>();
        int     size      = map.GetMapSize();
        Vector3 zoneScale = new Vector3(size / 5, size / 5, 1);

        zoneImage            = GetComponent <SpriteRenderer>();
        transform.localScale = zoneScale;
        map.zonePos          = transform.position;
        map.zoneRadius       = transform.localScale.x * 1.5f;
        StartCoroutine("Fade");
        StartCoroutine("IsUnitInCircle");
    }
 // Start is called before the first frame update
 void Start()
 {
     mapBehavior = mapController.GetComponent <MapBehavior>();
     cam         = GetComponent <Camera>();
     StartCoroutine(StartPos());
 }
Exemple #3
0
 void Start()
 {
     mb = GameObject.Find("MapController").GetComponent <MapBehavior>();
     gc = GameObject.Find("GameController").GetComponent <GameController>();
 }
Exemple #4
0
 // Use this for initialization
 void Start()
 {
     globals = Camera.main.GetComponent<Globals> ();
     map = GameObject.FindGameObjectWithTag ("Map").GetComponent<MapBehavior> ();
 }