public static void SpawnMap(Map map, MapArtLayout layout)
 {
     for (int x = 0; x < map.Width; x++)
     {
         for (int y = 0; y < map.Height; y++)
         {
         }
     }
 }
 public static GameObject GetTileGO(Map map, MapArtLayout layout, int x, int y)
 {
     return(null);
 }