void StartBattle() { GameStateManager._instance.GameState_Battle(); _battleSystem.gameObject.SetActive(true); mainCamera.SetActive(false); Debug.Log("Starting Battle ..."); _battleSystem.StartBattle(_playerParty, _mapArea.GetRandomWildPokemon()); }
void StartBattle() { GameStateManager._instance.GameState_Battle(); _battleSystem.gameObject.SetActive(true); mainCamera.SetActive(false); Debug.Log("Starting Battle ..."); _battleSystem.StartBattle(_playerParty, _mapArea.GetRandomWildPokemon()); }