public void eliminarManzana(int posX, int posY) { GameObject datoAEliminiar = null; foreach (GameObject manzana in manzanas) { ManzanaDatoPos datoTmp = manzana.GetComponent <ManzanaDatoPos>(); if (posX == datoTmp.PosX && posY == datoTmp.PosY) { datoTmp.Eliminar(); datoAEliminiar = manzana; } } manzanas.Remove(datoAEliminiar); }
void createObject(int tipo) { bool escrito = false; int posX; int posY; while (!escrito) { posX = Random.Range(0, 6); posY = Random.Range(0, 6); if (representacion[posX, posY] == VACIO) { escrito = true; GameObject elemento = new GameObject(); Vector3 pos = new Vector3(posX, 0.1f, posY); switch (tipo) { case MANZANA: GameObject man = Instantiate(manazana, pos, transform.rotation) as GameObject; ManzanaDatoPos datoPosManzana = man.GetComponent <ManzanaDatoPos>(); datoPosManzana.PosX = posX; datoPosManzana.PosY = posY; manzanas.Add(man); break; case CABALLOIA: caballoEnJuegoIA = Instantiate(CaballoIA, pos, transform.rotation) as GameObject; DatoPos datoPosIA = caballoEnJuegoIA.GetComponent <DatoPos>(); datoPosIA.PosX = posX; datoPosIA.PosY = posY; break; case CABALLOJUGADOR: caballoEnjuego = Instantiate(CaballoJugador, pos + Vector3.up * 2, transform.rotation) as GameObject; DatoPos datoPos = caballoEnjuego.GetComponent <DatoPos>(); datoPos.PosX = posX; datoPos.PosY = posY; break; } representacion[posX, posY] = tipo; } } }