Exemple #1
0
    /// <summary>
    /// Displays information regarding the detected manoclass
    /// </summary>
    /// <param name="manoclass">Manoclass.</param>
    void DisplayManoclass(ManoClass manoclass)
    {
        manoClassGizmo.SetActive(ShowManoClass);
        if (ShowManoClass)
        {
            switch (manoclass)
            {
            case ManoClass.NO_HAND:
                manoClassText.text = "Manoclass: No Hand";
                break;

            case ManoClass.GRAB_GESTURE_FAMILY:
                manoClassText.text = "Manoclass: Grab Class";
                break;

            case ManoClass.PINCH_GESTURE_FAMILY:
                manoClassText.text = "Manoclass: Pinch Class";
                break;

            case ManoClass.POINTER_GESTURE_FAMILY:
                manoClassText.text = "Manoclass: Pointer Class";
                break;

            default:
                manoClassText.text = "Manoclass: No Hand";
                break;
            }
        }
    }
Exemple #2
0
    /// <summary>
    /// Displays information regarding the Mano class of the detected hand
    /// </summary>
    /// <param name="info"></param>
    void DisplayManoclass(GestureInfo gesture_info)
    {
        manoClassGizmo.SetActive(Show_mano_class);
        if (Show_mano_class)
        {
            ManoClass manoclass = gesture_info.mano_class;
            switch (manoclass)
            {
            case ManoClass.NO_HAND:
                manoClassText.text = "Manoclass: ";
                break;

            case ManoClass.GRAB_GESTURE_FAMILY:
                manoClassText.text = "Manoclass: Grab Class";
                break;

            case ManoClass.PINCH_GESTURE_FAMILY:
                manoClassText.text = "Manoclass: Pinch Class";
                break;

            case ManoClass.POINTER_GESTURE_FAMILY:
                manoClassText.text = "Manoclass: Pointer Class";
                break;

            default:
                manoClassText.text = "Manoclass: ";
                break;
            }
        }
    }
    private void DisplayManoclass(ManoClass mano_class)
    {
        switch (mano_class)
        {
        case ManoClass.NO_HAND:
            visualDisplay.text += "Manoclass: No Hand\n";
            break;

        case ManoClass.GRAB_GESTURE_FAMILY:
            visualDisplay.text += "Manoclass: Grab Class\n";
            break;

        case ManoClass.PINCH_GESTURE_FAMILY:
            visualDisplay.text += "Manoclass: Pinch Class\n";
            break;

        case ManoClass.POINTER_GESTURE_FAMILY:
            visualDisplay.text += "Manoclass: Pointer Class\n";
            break;

        default:
            visualDisplay.text += "Manoclass: \n";
            break;
        }
    }
    /// <summary>
    /// Displays information regarding the detected manoclass
    /// </summary>
    /// <param name="manoclass">Manoclass.</param>
    void DisplayManoclass(ManoClass manoclass)
    {
/*		manoClassGizmo.SetActive(ShowManoClass);
 *              if (ShowManoClass)
 *              {
 *                      switch (manoclass)
 *                      {
 *                              case ManoClass.NO_HAND:
 *                                      manoClassText.text = "Manoclass: No Hand";
 *                                      break;
 *                              case ManoClass.GRAB_GESTURE_FAMILY:
 *                                      manoClassText.text = "Manoclass: Grab Class";
 *                                      break;
 *                              case ManoClass.PINCH_GESTURE_FAMILY:
 *                                      manoClassText.text = "Manoclass: Pinch Class";
 *                                      break;
 *                              case ManoClass.POINTER_GESTURE_FAMILY:
 *                                      manoClassText.text = "Manoclass: Pointer Class";
 *                                      break;
 *                              default:
 *                                      manoClassText.text = "Manoclass: No Hand";
 *                                      break;
 *                      }
 *              }*/
    }