/// <summary> /// Displays information regarding the detected manoclass /// </summary> /// <param name="manoclass">Manoclass.</param> void DisplayManoclass(ManoClass manoclass) { manoClassGizmo.SetActive(ShowManoClass); if (ShowManoClass) { switch (manoclass) { case ManoClass.NO_HAND: manoClassText.text = "Manoclass: No Hand"; break; case ManoClass.GRAB_GESTURE_FAMILY: manoClassText.text = "Manoclass: Grab Class"; break; case ManoClass.PINCH_GESTURE_FAMILY: manoClassText.text = "Manoclass: Pinch Class"; break; case ManoClass.POINTER_GESTURE_FAMILY: manoClassText.text = "Manoclass: Pointer Class"; break; default: manoClassText.text = "Manoclass: No Hand"; break; } } }
/// <summary> /// Displays information regarding the Mano class of the detected hand /// </summary> /// <param name="info"></param> void DisplayManoclass(GestureInfo gesture_info) { manoClassGizmo.SetActive(Show_mano_class); if (Show_mano_class) { ManoClass manoclass = gesture_info.mano_class; switch (manoclass) { case ManoClass.NO_HAND: manoClassText.text = "Manoclass: "; break; case ManoClass.GRAB_GESTURE_FAMILY: manoClassText.text = "Manoclass: Grab Class"; break; case ManoClass.PINCH_GESTURE_FAMILY: manoClassText.text = "Manoclass: Pinch Class"; break; case ManoClass.POINTER_GESTURE_FAMILY: manoClassText.text = "Manoclass: Pointer Class"; break; default: manoClassText.text = "Manoclass: "; break; } } }
private void DisplayManoclass(ManoClass mano_class) { switch (mano_class) { case ManoClass.NO_HAND: visualDisplay.text += "Manoclass: No Hand\n"; break; case ManoClass.GRAB_GESTURE_FAMILY: visualDisplay.text += "Manoclass: Grab Class\n"; break; case ManoClass.PINCH_GESTURE_FAMILY: visualDisplay.text += "Manoclass: Pinch Class\n"; break; case ManoClass.POINTER_GESTURE_FAMILY: visualDisplay.text += "Manoclass: Pointer Class\n"; break; default: visualDisplay.text += "Manoclass: \n"; break; } }
/// <summary> /// Displays information regarding the detected manoclass /// </summary> /// <param name="manoclass">Manoclass.</param> void DisplayManoclass(ManoClass manoclass) { /* manoClassGizmo.SetActive(ShowManoClass); * if (ShowManoClass) * { * switch (manoclass) * { * case ManoClass.NO_HAND: * manoClassText.text = "Manoclass: No Hand"; * break; * case ManoClass.GRAB_GESTURE_FAMILY: * manoClassText.text = "Manoclass: Grab Class"; * break; * case ManoClass.PINCH_GESTURE_FAMILY: * manoClassText.text = "Manoclass: Pinch Class"; * break; * case ManoClass.POINTER_GESTURE_FAMILY: * manoClassText.text = "Manoclass: Pointer Class"; * break; * default: * manoClassText.text = "Manoclass: No Hand"; * break; * } * }*/ }