public void Paint(MapPaintEventArgs e, bool isActiveManipulator)
        {
            if (_fullControllManipulator != null && !_manipulators.Contains(_fullControllManipulator))
            {
                _fullControllManipulator.Paint(e, isActiveManipulator);
            }

            foreach (ManipulatorBase manipulator in _manipulators)
            {
                manipulator.Paint(e, isActiveManipulator);
            }
        }