public void OnManipulationUpdated(ManipulationEventData eventData) { if (_gridWorld) { _gridWorld.transform.position = _startPosition + eventData.CumulativeDelta; } eventData.Use(); }
// .................................................................... INTERFACE IManipulationHandler void IManipulationHandler.OnManipulationStarted(ManipulationEventData eventData) { if (isTapped) { InputManager.Instance.PushModalInputHandler(gameObject); manipulationOriginalPosition = hostTransform.localPosition; eventData.Use(); } }
public void OnManipulationUpdated(ManipulationEventData eventData) { //transform.position = _startPosition + eventData.CumulativeDelta; GridParent.transform.position = _startPosition + eventData.CumulativeDelta; // GridParent.GridContainer.transform.position = _gridStartPosition + eventData.CumulativeDelta; eventData.Use(); }
void IManipulationHandler.OnManipulationCanceled(ManipulationEventData eventData) { Debug.LogFormat("OnManipulationCanceled\r\nSource: {0} SourceId: {1}\r\nCumulativeDelta: {2} {3} {4}", eventData.InputSource, eventData.SourceId, eventData.CumulativeDelta.x, eventData.CumulativeDelta.y, eventData.CumulativeDelta.z); eventData.Use(); // Mark the event as used, so it doesn't fall through to other handlers. }
public void OnManipulationCompleted(ManipulationEventData eventData) { InputManager.Instance.PopModalInputHandler(); //transform.SetParent(GridParent.GridContainer.transform); if (!GridParent.transform.GetComponent <WorldAnchor>()) { GridParent.transform.gameObject.AddComponent <WorldAnchor>(); } eventData.Use(); }
public void OnManipulationStarted(ManipulationEventData eventData) { InputManager.Instance.PushModalInputHandler(gameObject); if (GridParent.transform.GetComponent <WorldAnchor>()) { DestroyImmediate(GridParent.transform.GetComponent <WorldAnchor>()); } _startPosition = GridParent.transform.position; //_gridStartPosition = GridParent.GridContainer.transform.position; eventData.Use(); }
void IManipulationHandler.OnManipulationUpdated(ManipulationEventData eventData) { if (isManipulationEnabled) { if (eventData.used) { return; } eventData.Use(); transform.position = manipulationOriginalPosition + eventData.CumulativeDelta; } }
public void OnManipulationUpdated(ManipulationEventData eventData) { if (LogGesturesUpdateEvents) { Debug.LogFormat("OnManipulationUpdated\r\nSource: {0} SourceId: {1}\r\nCumulativeDelta: {2} {3} {4}", eventData.InputSource, eventData.SourceId, eventData.CumulativeDelta.x, eventData.CumulativeDelta.y, eventData.CumulativeDelta.z); eventData.Use(); // Mark the event as used, so it doesn't fall through to other handlers. } }
public void OnManipulationCanceled(ManipulationEventData eventData) { InputManager.Instance.PopModalInputHandler(); if (!_gridWorld.transform.GetComponent <WorldAnchor>()) { _gridWorld.transform.gameObject.AddComponent <WorldAnchor>(); } _grid = null; _gridWorld = null; eventData.Use(); }
void IManipulationHandler.OnManipulationStarted(ManipulationEventData eventData) { if (isManipulationEnabled) { if (eventData.used) { return; } eventData.Use(); InputManager.Instance.PushModalInputHandler(gameObject); manipulationOriginalPosition = transform.position; } }
void IManipulationHandler.OnManipulationUpdated(ManipulationEventData eventData) { if (!InputManager.Instance.CheckModalInputStack(gameObject) || _gesturesManager.IsNavigating) { return; } transform.position = _startPosition + eventData.CumulativeDelta; // Quaternion rot = Quaternion.LookRotation(_cameraTransform.forward); // rot.z = rot.x = 0; // rot.y += _startRotation; // transform.rotation = rot; MoveBuilding(); eventData.Use(); }
void IManipulationHandler.OnManipulationUpdated(ManipulationEventData eventData) { if (isTapped) { var cumulativeUpdate = eventData.CumulativeDelta; switch (translationConstraint) { case AxisAndPlaneConstraint.X_AXIS_ONLY: cumulativeUpdate.y = 0; cumulativeUpdate.z = 0; break; case AxisAndPlaneConstraint.Y_AXIS_ONLY: cumulativeUpdate.x = 0; cumulativeUpdate.z = 0; break; case AxisAndPlaneConstraint.Z_AXIS_ONLY: cumulativeUpdate.x = 0; cumulativeUpdate.y = 0; break; case AxisAndPlaneConstraint.XY_PLANE_ONLY: cumulativeUpdate.z = 0; break; case AxisAndPlaneConstraint.XZ_PLANE_ONLY: cumulativeUpdate.x += cumulativeUpdate.y / 2f; cumulativeUpdate.z += cumulativeUpdate.y / 2f; cumulativeUpdate.y = 0; break; case AxisAndPlaneConstraint.YZ_PLANE_ONLY: cumulativeUpdate.x = 0; break; default: // case NONE: break; } hostTransform.localPosition = manipulationOriginalPosition + cumulativeUpdate * translationFactor; eventData.Use(); } }
public void OnManipulationStarted(ManipulationEventData eventData) { InputManager.Instance.PushModalInputHandler(gameObject); _startPosition = transform.position; //Make a new grid _grid = Game.CurrentSession.City.CreateGrid(10, 10, GridParent.transform.position + new Vector3(-1.5f, 0, 0)); _gridWorld = _grid.WorldGrid; if (_gridWorld.transform.GetComponent <WorldAnchor>()) { DestroyImmediate(_gridWorld.transform.GetComponent <WorldAnchor>()); } eventData.Use(); }
void IManipulationHandler.OnManipulationCanceled(ManipulationEventData eventData) { TileEntity entity = gridTile.Entity; Vector2Int oldPosition = (entity == null) ? gridTile.Position : entity.ParentTile.Position; SwapBuilding(); //Call the move start event on the tile entity if (oldPosition != entity.ParentTile.Position) { entity.OnMoveComplete(); } else if (entity != null) { entity.OnMoveCancelled(); } eventData.Use(); }
void IManipulationHandler.OnManipulationStarted(ManipulationEventData eventData) { UIManager.Instance.SwitchState(UIManager.MenuState.Off); //We now also check if the entity is allowed to be moved. if (_gesturesManager.IsNavigating || !_tileParent.GridTileCounterpart.Entity.CanBeMoved) { return; } InputManager.Instance.PushModalInputHandler(gameObject); _startPosition = transform.position; _startPosition += Vector3.up * offset; _startRotation = transform.rotation.y; transform.position = _startPosition; gameObject.layer = LayerMask.NameToLayer("Ignore Raycast"); //Call the move start event on the tile entity gridTile?.Entity?.OnMoveStart(); eventData.Use(); }
void IManipulationHandler.OnManipulationCanceled(ManipulationEventData eventData) { InputManager.Instance.PopModalInputHandler(); eventData.Use(); }