public override void Initialize(Microsoft.Xna.Framework.Content.ContentManager contentLoader, Manifracture.ComponentManifest manifest)
        {
            IrradianceMap = contentLoader.Load<Texture2D>((string)(manifest.Properties[ManifestKeys.IRRADIANCEMAP]));
            SpecPrefilter = contentLoader.Load<Texture2D>((string)(manifest.Properties[ManifestKeys.SPECPREFILTER]));
            NumSpecLevels = (int)(manifest.Properties[ManifestKeys.NUMSPECLEVELS]);
            SpecExponentFactor = (float)(manifest.Properties[ManifestKeys.SPECEXPONENTFACTOR]);
            AmbientLight = (Vector3)(manifest.Properties[ManifestKeys.AMBIENTLIGHT]);

            Owner.ActorInitialized += ActorInitializedHandler;
        }
 public override void Initialize(Microsoft.Xna.Framework.Content.ContentManager contentLoader, Manifracture.ComponentManifest manifest)
 {
     if (manifest.Properties.ContainsKey(ManifestKeys.RADIANCE))
         Radiance = (Vector3)(manifest.Properties[ManifestKeys.RADIANCE]);
 }