/** singleton * public CameraMananger Instance { get; private set; } * public int Value; * //end * * //singleton * private void Awake() * { * if (Instance == null) * { * Instance = this; * DontDestroyOnLoad(gameObject); * } * else * { * Destroy(gameObject); * } * } * * //end*/ private void Start() { canvasText.SetActive(true); gameOverText.SetActive(false); mananger = GameObject.Find("Mananger").GetComponent <Mananger>(); ShowFirstPersonView(); }
// Use this for initialization private void Start() { pos = transform.position.y; if (bulletGO == null) { contador = GameObject.Find("Main Camera").GetComponent <Mananger>(); enabled = false; } }
// Use this for initialization void Start() { mananger = GameObject.Find("Mananger").GetComponent <Mananger>(); bullets = new List <GameObject>(); for (int i = 0; i < PooledAmount; i++) { GameObject obj = Instantiate(bullet); obj.SetActive(false); bullets.Add(obj); ; } }
void Awake() { //singleton if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } turnoTeam = false; turnoPlayer = 0; Turneador(); }
// Use this for initialization void Start() { mananger = GameObject.Find("Main Camera").GetComponent <Mananger>(); UpdateSemillas(); }
// Use this for initialization void Start() { t = 0f; manangerScript = FindObjectOfType <Mananger>(); }
// Use this for initialization protected virtual void Awake() { Muerta = false; vida = 3; mananger = GameObject.Find("Mananger").GetComponent <Mananger>(); }
// Use this for initialization void Awake() { mananger = GameObject.Find("Camera").GetComponent <Mananger>(); colorKey = gameObject.GetComponent <Renderer>(); colorKey.material.SetColor("_Color", Color.red); }