public BuilderTagIndex(BlamVersion version, Managers.ITagIndex source_index) : base(version, source_index) { int max_tag_count = 1024; var g = Program.GetManager(version).FindGame(version); if (g != null) max_tag_count = g.Tags.MaxCount; Array = new Managers.DataArray<BuilderItem>(max_tag_count, "builder tag instances"); DataArraySet(Array); }
public BuilderTagIndex(BlamVersion version, Managers.ITagIndex source_index) : base(version, source_index) { int max_tag_count = 1024; var g = Program.GetManager(version).FindGame(version); if (g != null) { max_tag_count = g.Tags.MaxCount; } Array = new Managers.DataArray <BuilderItem>(max_tag_count, "builder tag instances"); DataArraySet(Array); }