//private GameObject Led_Mission_In_Progress; //private ChangeSpriteRenderer led_Mission_In_Progress; //private GameObject Led_Mission_Part1; //private ChangeSpriteRenderer led_Mission_Part1; void Start() { Led_Renderer = new ChangeSpriteRenderer[Led.Length]; for (var i = 0; i < Led.Length; i++) { Led_Renderer[i] = Led[i].GetComponent <ChangeSpriteRenderer>(); } manager_Led_Animation = GetComponent <Manager_Led_Animation>(); }
void Start() { if (Global_Led) { if (obj_Game_Manager == null) // Connect the Mission to the gameObject : "Manager_Game" { obj_Game_Manager = GameObject.Find("Manager_Game"); } gameManager = obj_Game_Manager.GetComponent <Manager_Game>(); // --> Connect the Mission to <Manager_Game>() component. HowManyAnim = gameManager.HowManyAnimation(); } if (Group_Led) { obj_Grp = Obj_Grp.GetComponent <Manager_Led_Animation>(); HowManyAnim = obj_Grp.HowManyAnimation(); } Gui_Txt_Timer.text = cmpt.ToString(); }