/// <summary> /// Player picks up gem, play sound and update inventory /// </summary> /// <param name="collision"></param> private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player" && pickedUp == false) { pickedUp = true; GetComponent <SpriteRenderer>().enabled = false; ManagerUI.GotGem(); ManagerUI.score += 50; GetComponent <AudioSource>().Play(); Destroy(gameObject, 1); } }