private static void createManagerBasedOnTown(ref DataPool worldData, int townIndex, int regionIndex) { for (int j = 0; j < 2; j++) { List <BoxerClass.Type> typeList = BoxerClass.getTypeList(); Manager manager = new Manager( worldData.generateFirstName(), worldData.generateLastName(), townIndex, generateRandomInt(145, 225), typeList[generateRandomInt(0, typeList.Count - 1)]); manager.Record.setELO(getEloFromRegion(worldData.Towns[townIndex].RegionLevel)); manager.setupHomebase(ref worldData, true); worldData.Managers.Add(manager); List <Boxer> boxers = WorldBuilderProtocol.generateBoxerRecruits(ref worldData, manager.TownIndex, manager.Record.ELO); int bIndex = 0; float max = 0.0f; for (int i = 0; i < boxers.Count; i++) { float boxerEval = EvaluationProtocol.evaluateBoxer(boxers[i], worldData.Managers[worldData.Managers.Count - 1].Preference); if (boxerEval > max) { max = boxerEval; bIndex = i; } } TournamentProtocol.Level boxerLevel = (TournamentProtocol.Level)generateRandomInt(0, (int)worldData.Towns[townIndex].RegionLevel); worldData.Boxers.Add(boxers[bIndex]); manager.recruitBoxer(worldData.Boxers.Count - 1); ManagerProtocol.updateELO(ref worldData, worldData.Managers.Count - 1); manager.upgradeFacilities(ref worldData); manager.setRank(boxerLevel); ageAndDevelop(ref worldData, worldData.Boxers.Count - 1, boxerLevel); worldData.Regions[regionIndex].addManager(worldData.Managers.Count - 1); } }