private void Awake() { mP = ManagerPlayers.Instance; cm = CanvasManager.Instance; cameraCinematic = transform.GetChild(0).GetComponent <Camera>(); }
private void Awake() { mp = ManagerPlayers.Instance; SM = SoundManager.Instance; lr = GetComponent <LineRenderer>(); lr.enabled = false; }
private void Awake() //AWAKE { managerPlayers = ManagerPlayers.Instance; spawnManager = SpawnMANAGER.Instance; SM = SoundManager.Instance; NavPlayer = GetComponent <NavMeshAgent>(); AnimPlayer = GetComponentInChildren <Animator>(); }
public Game1() : base() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; _managerNetwork = new ManagerNetwork(); _managerInput = new ManagerInput(); _managerPlayers = new ManagerPlayers(_managerNetwork); _managerEnemies = new ManagerEnemies(_managerNetwork); }
private void Awake() { cameraManager = CameraManager.Instance; managerPlayers = ManagerPlayers.Instance; SoundM = SoundManager.Instance; if (feedBackActivated != null) { feedBackActivated.SetActive(true); } }
private void Awake() { if (Instance != this) { Destroy(this); } mp = ManagerPlayers.Instance; cm = CanvasManager.Instance; //allSaves = AllSavesInteraction.Instance; }
void Awake() //AWAKE { if (Instance != this) { Destroy(this); } if (ManagerPlayers.Instance != null) { managerPlayers = ManagerPlayers.Instance; } anim = GetComponent <Animator>(); //audioSource = GetComponent<AudioSource>(); }
private void Awake() { nav = GetComponent <NavMeshAgent>(); managerPlayers = ManagerPlayers.Instance; SM = SoundManager.Instance; canvasManager = CanvasManager.Instance; managerPlayers.RobotPlayer = this; managerPlayers.PlayerRobotTransform = transform; viewMeshFilter = transform.GetChild(1).GetComponent <MeshFilter>(); viewMesh = new Mesh(); viewMesh.name = "View Mesh"; viewMeshFilter.mesh = viewMesh; }
private void Awake() //AWAKE { if (Instance != this) { Destroy(this); } managerPlayers = ManagerPlayers.Instance; managerPlayers.HumanPlayer = this; managerPlayers.PlayerHumanTransform = transform; canvasManager = CanvasManager.Instance; nav = GetComponent <NavMeshAgent>(); speed = nav.speed; cc = GetComponent <CapsuleCollider>(); size = cc.height; }
private void Awake() { sm = SpawnMANAGER.Instance; mp = ManagerPlayers.Instance; cm = CanvasManager.Instance; }
private void Awake() { Instance = this; }