private void Awake() { ManagerLocator.TryRegister <MenuUIManager>(this); }
private void Awake() { ManagerLocator.TryRegister <HUD>(this); }
private void Awake() { Init(); ManagerLocator.TryRegister <SpawnManager>(this); ResetSpawningCompletely(); }
private void Awake() { ManagerLocator.TryRegister <PlayerController>(this); HP.OnHitPointsChanged += HandleHPChanged; }
private void Awake() { ManagerLocator.TryRegister <GameController>(this); }
private void Awake() { ManagerLocator.TryRegister <PoolManager>(this); }
private void Awake() { ManagerLocator.TryRegister <CameraManager>(this); }