/// <summary> /// Sends Relative Mouse Movement /// </summary> /// <param name="x">X movement</param> /// <param name="y">Y movement</param> /// <returns></returns> public void SendMouseMoveRelative(int x, int y) { var stroke = new ManagedWrapper.Stroke { mouse = { x = x, y = y, flags = (ushort)ManagedWrapper.MouseFlag.MouseMoveRelative } }; ManagedWrapper.Send(DeviceContext, DeviceId, ref stroke, 1); }
/// <summary> /// Same as <see cref="SendMouseButtonEvent" />, but sends button events in Absolute mode (with coordinates) /// </summary> /// <param name="btn">Button ID to send</param> /// <param name="state">State of the button</param> /// <param name="x">X position</param> /// <param name="y">Y position</param> public void SendMouseButtonEventAbsolute(int btn, int state, int x, int y) { var stroke = HelperFunctions.MouseButtonAndStateToStroke(btn, state); stroke.mouse.x = x; stroke.mouse.y = y; stroke.mouse.flags = (ushort)ManagedWrapper.MouseFlag.MouseMoveAbsolute; ManagedWrapper.Send(DeviceContext, DeviceId, ref stroke, 1); }
/// <summary> /// Sends a keyboard key event /// </summary> /// <param name="code">The ScanCode to send</param> /// <param name="state">The State to send (1 = pressed, 0 = released)</param> public void SendKeyEvent(ushort code, int state) { var strokes = ScanCodeHelper.TranslateAhkCode(code, state); for (int i = 0; i < strokes.Count; i++) { var stroke = strokes[i]; ManagedWrapper.Send(DeviceContext, DeviceId, ref stroke, 1); } }
private void handleKeyPress(KeyPress kp) { var stroke = new ManagedWrapper.Stroke(); stroke.key.code = (ushort)kp.key; if (kp.action == Settings.Action.PRESSED) { stroke.key.state = (ushort)ManagedWrapper.KeyState.Down; } else { stroke.key.state = (ushort)ManagedWrapper.KeyState.Up; } int devId = 4; // Console.WriteLine(stroke.key.code + " " + kp.action); ManagedWrapper.Send(deviceContext, devId, ref stroke, 1); System.Threading.Thread.Sleep(10); }
public void Run(Sequence sequence) { if (TryFindKeyboardDeviceId(out int device)) { foreach (var action in sequence) { if (ProcessSpecialAction(action)) { continue; } var stroke = action.ToStroke(); ManagedWrapper.Send(context, device, ref stroke, 1); Delay(Interval); } } else { throw new Exception("No keyboard found"); } }
public void EchoInput() { Console.WriteLine("Echo mode activated. Press Ctrl-C to exit."); Console.WriteLine("code\tstate\tname"); ManagedWrapper.SetFilter(context, ManagedWrapper.IsKeyboard, ManagedWrapper.Filter.All); try { while (true) { int device; var stroke = new ManagedWrapper.Stroke(); if (ManagedWrapper.Receive(context, device = ManagedWrapper.WaitWithTimeout(context, 5), ref stroke, 1) > 0) { if (ManagedWrapper.IsKeyboard(device) > 0) { int scancode = stroke.key.code; if ((stroke.key.state & 2) != 0) { scancode += 256; } Console.WriteLine($"{stroke.key.code}\t" + $"{(ManagedWrapper.KeyState) stroke.key.state}\t" + $"{KeyNameHelper.GetNameFromScanCode(scancode)}"); ManagedWrapper.Send(context, device, ref stroke, 1); } } } } catch (Exception e) { Console.Error.WriteLine(e); } }
// ScanCode notes: https://www.win.tue.nl/~aeb/linux/kbd/scancodes-1.html public override void ProcessStroke(List <ManagedWrapper.Stroke> strokes) { var hasSubscription = false; var hasContext = ContextCallback != null; // Process any waiting input for this keyboard var block = false; if (_isFiltered) { var isKeyMapping = false; // True if this is a mapping to a single key, else it would be a mapping to a whole device var processedState = ScanCodeHelper.TranslateScanCodes(strokes); var code = processedState.Code; var state = processedState.State; MappingOptions mapping = null; // If there is a mapping to this specific key, then use that ... if (SingleButtonMappings.ContainsKey(code)) { isKeyMapping = true; mapping = SingleButtonMappings[code]; } // ... otherwise, if there is a mapping to the whole keyboard, use that else if (AllButtonsMapping != null) { mapping = AllButtonsMapping; } if (mapping != null) { hasSubscription = true; if (mapping.Block) { block = true; } if (mapping.Concurrent) { if (isKeyMapping) { ThreadPool.QueueUserWorkItem(threadProc => mapping.Callback(state)); } else { ThreadPool.QueueUserWorkItem(threadProc => mapping.Callback(code, state)); } } else { //mapping.Callback(code, state); if (isKeyMapping) { WorkerThreads[code]?.Actions.Add(() => mapping.Callback(state)); } else { DeviceWorkerThread?.Actions.Add(() => mapping.Callback(code, state)); } } } // If the key was blocked by Subscription Mode, then move on to next key... if (block) { return; } // If this key had no subscriptions, but Context Mode is set for this keyboard... // ... then set the Context before sending the key if (!hasSubscription && hasContext) { ContextCallback(1); } // Pass the key(s) through to the OS. for (int i = 0; i < strokes.Count; i++) { var stroke = strokes[i]; ManagedWrapper.Send(DeviceContext, DeviceId, ref stroke, 1); } // If we are processing Context Mode, then Unset the context variable after sending the key if (!hasSubscription && hasContext) { ContextCallback(0); } } }
private void DoPoll(object sender, EventArgs e) { _pollThreadRunning = true; var stroke = new ManagedWrapper.Stroke(); // Process Keyboard input for (var i = 1; i < 11; i++) { var isMonitoredKeyboard = _monitoredKeyboards.ContainsKey(i); while (ManagedWrapper.Receive(_deviceContext, i, ref stroke, 1) > 0) { if (isMonitoredKeyboard) { var blockingRequestedByUi = _monitoredKeyboards[i].ProcessUpdate(stroke); // Block for keyboard either blocks whole stroke or allows whole stroke through if (_blockingEnabled && (!_blockingControlledByUi || blockingRequestedByUi)) { continue; // Block input } } // Pass through stroke if (_fireStrokeOnThread) { var threadStroke = stroke; var deviceId = i; ThreadPool.QueueUserWorkItem(cb => ManagedWrapper.Send(_deviceContext, deviceId, ref threadStroke, 1)); } else { ManagedWrapper.Send(_deviceContext, i, ref stroke, 1); } } } // Process Mouse input // As a mouse stroke can contain multiple updates (buttons, movement etc) per stroke... // ...blocking is handled in ProcessUpdate, so if part of the stroke is blocked, it will be removed from the stroke for (var i = 11; i < 21; i++) { var isMonitoredMouse = _monitoredMice.ContainsKey(i); while (ManagedWrapper.Receive(_deviceContext, i, ref stroke, 1) > 0) { if (isMonitoredMouse) { stroke = _monitoredMice[i].ProcessUpdate(stroke); // Handle blocking - if all updates have been removed from stroke, do not bother to pass the stroke through if (stroke.mouse.x == 0 && stroke.mouse.y == 0 && stroke.mouse.state == 0) { continue; } } // Pass through stroke if (_fireStrokeOnThread) { var threadStroke = stroke; var deviceId = i; ThreadPool.QueueUserWorkItem(cb => ManagedWrapper.Send(_deviceContext, deviceId, ref threadStroke, 1)); } else { ManagedWrapper.Send(_deviceContext, i, ref stroke, 1); } } } _pollThreadRunning = false; }
public bool SetOutputState(OutputSubscriptionRequest subReq, BindingDescriptor bindingDescriptor, int state) { int devId; try { devId = _deviceLibrary.GetInputDeviceIdentifier(subReq.DeviceDescriptor); } catch { return(false); } //Log("SetOutputState. Type: {0}, Index: {1}, State: {2}, Device: {3}", inputType, inputIndex, state, devId); var stroke = new ManagedWrapper.Stroke(); if (HelperFunctions.IsKeyboard(devId)) { var st = (ushort)(1 - state); var code = (ushort)(bindingDescriptor.Index + 1); if (code > 255) { st += 2; code -= 256; } stroke.key.code = code; stroke.key.state = st; } else { switch (bindingDescriptor.Type) { case BindingType.Axis: var mouse = new ManagedWrapper.MouseStroke { //ToDo: This only implements mouse relative mode - can we allow absolute mode too? flags = (ushort)ManagedWrapper.MouseFlag.MouseMoveRelative }; if (bindingDescriptor.Index != 0) { if (bindingDescriptor.Index == 1) { mouse.y = state; } else { throw new NotImplementedException(); } } else { mouse.x = state; } stroke.mouse = mouse; break; case BindingType.Button: var btn = bindingDescriptor.Index; var flag = (int)ManagedWrapper.MouseButtonFlags[btn]; if (btn < 5) { // Regular buttons if (state == 0) { flag *= 2; } } else { // Wheel stroke.mouse.rolling = (short)((btn == 5 || btn == 8) ? 120 : -120); } stroke.mouse.state = (ushort)flag; break; case BindingType.POV: default: throw new NotImplementedException(); } } ManagedWrapper.Send(_deviceContext, devId, ref stroke, 1); return(true); }
public override void ProcessStroke(List <ManagedWrapper.Stroke> strokes) { for (int i = 0; i < strokes.Count; i++) { var stroke = strokes[i]; var hasSubscription = false; var hasContext = ContextCallback != null; var moveRemoved = false; var hasMove = false; var x = stroke.mouse.x; var y = stroke.mouse.y; // Process mouse movement var isAbsolute = (stroke.mouse.flags & (ushort)ManagedWrapper.MouseFlag.MouseMoveAbsolute) == (ushort)ManagedWrapper.MouseFlag.MouseMoveAbsolute; //Determine whether or not to report mouse movement. // For Relative mode, this is fairly simple - if x and y are both 0, no movement was reported (Since a real mouse never reports x=0/y=0) // For Absolute mode, x=0/y=0 is reported, but we should limit this to only reporting once... // ... so when x=0/y=0 is seen in absolute mode, set the flag _absoluteMode00Reported to true and allow it to be reported... // then on subsequent reports of x=0/y=0 for absolute mode, if _absoluteMode00Reported is already true, then do not report movement... // ... In absolute mode, when x!=0/y!=0 is received, clear the _absoluteMode00Reported flag if (isAbsolute) { if (x == 0 && y == 0) { if (!_absoluteMode00Reported) { hasMove = true; _absoluteMode00Reported = true; } else { hasMove = false; } } else { hasMove = true; _absoluteMode00Reported = false; } } else { hasMove = (x != 0 || y != 0); } if (hasMove) { // Process Absolute Mouse Move if (isAbsolute) { if (_mouseMoveAbsoluteMapping != null) { var mapping = _mouseMoveAbsoluteMapping; hasSubscription = true; //var debugStr = $"AHK| Mouse stroke has absolute move of {x}, {y}..."; if (mapping.Concurrent) { ThreadPool.QueueUserWorkItem(threadProc => mapping.Callback(x, y)); } else if (WorkerThreads.ContainsKey(7)) { WorkerThreads[7]?.Actions.Add(() => mapping.Callback(x, y)); } if (mapping.Block) { moveRemoved = true; stroke.mouse.x = 0; stroke.mouse.y = 0; //debugStr += "Blocking"; } else { //debugStr += "Not Blocking"; } //Debug.WriteLine(debugStr); } } else { if (_mouseMoveRelativeMapping != null) { var mapping = _mouseMoveRelativeMapping; hasSubscription = true; //var debugStr = $"AHK| Mouse stroke has relative move of {x}, {y}..."; if (mapping.Concurrent) { ThreadPool.QueueUserWorkItem(threadProc => mapping.Callback(x, y)); } else if (WorkerThreads.ContainsKey(8)) { WorkerThreads[8]?.Actions.Add(() => mapping.Callback(x, y)); } if (mapping.Block) { moveRemoved = true; stroke.mouse.x = 0; stroke.mouse.y = 0; //debugStr += "Blocking"; } else { //debugStr += "Not Blocking"; } //Debug.WriteLine(debugStr); } } } var isMouseButtonsMapping = AllButtonsMapping != null; // Process Mouse Buttons - do this AFTER mouse movement, so that absolute mode has coordinates available at the point that the button callback is fired if (stroke.mouse.state != 0 && SingleButtonMappings.Count > 0 || isMouseButtonsMapping) { var btnStates = HelperFunctions.MouseStrokeToButtonStates(stroke); foreach (var btnState in btnStates) { if (!isMouseButtonsMapping && !SingleButtonMappings.ContainsKey(btnState.Button)) { continue; } hasSubscription = true; MappingOptions mapping = null; if (isMouseButtonsMapping) { mapping = AllButtonsMapping; } else { mapping = SingleButtonMappings[btnState.Button]; } var state = btnState; if (mapping.Concurrent) { if (isMouseButtonsMapping) { ThreadPool.QueueUserWorkItem(threadProc => mapping.Callback(btnState.Button, state.State)); } else { ThreadPool.QueueUserWorkItem(threadProc => mapping.Callback(state.State)); } } else { if (isMouseButtonsMapping) { DeviceWorkerThread?.Actions .Add(() => mapping.Callback(btnState.Button, state.State)); } else { WorkerThreads[btnState.Button]?.Actions .Add(() => mapping.Callback(state.State)); } } if (mapping.Block) { // Remove the event for this button from the stroke, leaving other button events intact stroke.mouse.state -= btnState.Flag; // If we are removing a mouse wheel event, then set rolling to 0 if no mouse wheel event left if (btnState.Flag == 0x400 || btnState.Flag == 0x800) { if ((stroke.mouse.state & 0x400) != 0x400 && (stroke.mouse.state & 0x800) != 0x800) { //Debug.WriteLine("AHK| Removing rolling flag from stroke"); stroke.mouse.rolling = 0; } } //Debug.WriteLine($"AHK| Removing flag {btnState.Flag} from stoke, leaving state {stroke.mouse.state}"); } else { //Debug.WriteLine($"AHK| Leaving flag {btnState.Flag} in stroke"); } } } // Forward on the stroke if required if (hasSubscription) { // Subscription mode // If the stroke has a move that was not removed, OR it has remaining button events, then forward on the stroke if ((hasMove && !moveRemoved) || stroke.mouse.state != 0) { //Debug.WriteLine($"AHK| Sending stroke. State = {stroke.mouse.state}. hasMove={hasMove}, moveRemoved={moveRemoved}"); ManagedWrapper.Send(DeviceContext, DeviceId, ref stroke, 1); } else { // Everything removed from stroke, do not forward //Debug.WriteLine("AHK| Mouse stroke now empty, not forwarding"); } } else if (hasContext) { // Context Mode - forward stroke with context wrapping ContextCallback(1); ManagedWrapper.Send(DeviceContext, DeviceId, ref stroke, 1); ContextCallback(0); } else { // No subscription or context mode - forward on //Debug.WriteLine($"AHK| Sending stroke. State = {stroke.mouse.state}. hasMove={hasMove}, moveRemoved={moveRemoved}"); ManagedWrapper.Send(DeviceContext, DeviceId, ref stroke, 1); } } }
/// <summary> /// Sends Mouse button events /// </summary> /// <param name="btn">Button ID to send</param> /// <param name="state">State of the button</param> /// <returns></returns> public void SendMouseButtonEvent(int btn, int state) { var stroke = HelperFunctions.MouseButtonAndStateToStroke(btn, state); ManagedWrapper.Send(DeviceContext, DeviceId, ref stroke, 1); }