protected override void OnActivate() { Color color = Sprite.color; color.a = 1.0f; Sprite.color = color; IsExploding = true; //ShouldEraseBullet = true; //ManagedMiscSprites.Clear(); ManagedEnemies.Clear(); ManagedEnemyBullets.Clear(); ManagedPlayerBullets.Clear(); ManagedPickups.Clear(); Sequence.ResetSelf(); }