protected override void OnActivate()
        {
            Color color = Sprite.color;

            color.a      = 1.0f;
            Sprite.color = color;

            IsExploding = true;

            //ShouldEraseBullet = true;

            //ManagedMiscSprites.Clear();
            ManagedEnemies.Clear();
            ManagedEnemyBullets.Clear();
            ManagedPlayerBullets.Clear();
            ManagedPickups.Clear();

            Sequence.ResetSelf();
        }