protected override void LoadContent() { // TODO: use this.Content to load your game content here spriteBatch = new SpriteBatch(GraphicsDevice); HUD.LoadContent(Content); _manageScreens = new ManageScreens(Content, graphics); _manageScreens.LoadNewScreen(new ScreenStart(_manageScreens), ""); }
public override void Update(GameTime gameTime) { Camera.Update(Vector2.Zero); ObjectAnimated.Update(gameTime); if (_canPressStart) { ObjectAnimated.Play("StartScreen"); if (ManageInput.playerStart) { ManageScreens.LoadNewScreen(new ScreenLoad(ManageScreens), "Fading"); } } }
protected override void Update(GameTime gameTime) { if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } if (RestartGame) { RestartGame = false; _manageScreens.LoadNewScreen(new ScreenStart(_manageScreens), "Fading"); } // TODO: Add your update logic here _manageScreens.Update(gameTime); HUD.Update(gameTime); ManageInput.Update(gameTime); base.Update(gameTime); }
public override void Update(GameTime gameTime) { Camera.Update(Vector2.Zero); ObjectAnimated.Update(gameTime); if (_timer <= 0) { _canPressStart = true; } if (_canPressStart) { if (ManageInput.playerStart) { ManageScreens.LoadNewScreen(new ScreenWorld(ManageScreens, true), "Fading"); } } _timer--; }