private void Awake() { bar = _bar; percentage = _percentage; manageScoreScript = _manageScoreScript; bar.fillAmount = bar.fillAmount = 0; percentage.text = Mathf.Floor(0).ToString() + "%"; }
// Use this for initialization void Start() { CurrentGameState = GameState.None; _instance = this; _scoreManager = GetComponentInChildren <ManageScore>(); Assert.IsNotNull(_scoreManager); ChangeGameState(GameState.Start); }
// Update is called once per frame void Update() { if (ManageScore.score >= ManageScore.ScoreTreshHold) { anim.SetTrigger("TransformTrigger"); ManageScore.increaseTreshHold(); } anim.SetInteger("Health", ballHealth.getBallHealth()); }
void OnTriggerEnter2D(Collider2D collision) { direction = Vector3.Reflect(this.transform.position, collision.transform.right); Debug.Log(direction); rb.velocity = direction.normalized * speed; speed += 0.05f; if (collision.CompareTag("Player")) { ManageScore.increaseScore(); } }
public bool CheckGameOver() { //ending the game -Koester if (countDownScript.Turns == 0 || countDownScript.CountDowTimer == 0) { ManageScore ms = GameObject.Find("Canvas").GetComponent <ManageScore>(); if (ms != null) { ms.results.SetActive(true);//enabling the gameobject, reults, which ultimately ends the game -Koester } return(true); } return(false); }
// on hero's death void OnDestroy() { // Display the menu Canvas.FindObjectOfType <PauseMenu>().pauseMenuUI.SetActive(true); Button[] buttons = PauseMenu.FindObjectsOfType <Button>(); // Display GAMEOVER Canvas.FindObjectOfType <PauseMenu>().gameover.SetActive(true); // turning off "Resume button" in the menu after death of the hero buttons[1].interactable = false; // Put score on score board int score = ManageScore.GetScore(); string playerName = PlayerPrefs.GetString("playerName"); if (playerName == null) { playerName = "PLAYER"; } HighscoreTable.AddHighscoreEntry(score, playerName); }
private void manageScore_ItemClicked(object sender, EventArgs e) { ManageScore manage = new ManageScore(); manage.Show(); }
// Use this for initialization void Start() { _managerScript = gameObject.GetComponentInParent <ManageScore>(); }
private void manageScoreToolStripMenuItem_Click(object sender, EventArgs e) { Form manageScore = new ManageScore(); manageScore.ShowDialog(); }
private void toolStripManageScore_Click(object sender, EventArgs e) { ManageScore tempForm = new ManageScore(); tempForm.Show(); }