// Start is called before the first frame update void Start() { buildingList = FindObjectOfType <ManageHouses>(); player = FindObjectOfType <Player>(); fireLvl = player.fireLvl; fireRange = 30 * ((fireLvl * 0.33f) + 1); range = fireRange; float fireWait = 5f; StartCoroutine(FireSpread(fireWait)); }
// Start is called before the first frame update void Start() { renderer = GetComponent <Renderer>(); player = GameObject.FindWithTag("Player"); audioSource = GetComponent <AudioSource>(); SetupBuildings(); float waitTime = 3f; StartCoroutine(houseLoop(waitTime)); manageBuildings = FindObjectOfType <ManageHouses>(); //StartCoroutine(SetDefaultTransparency(waitTransparency)); }