public static Mana AddMana(Mana mana1, Mana mana2) { Mana manaSum = new Mana(mana1); manaSum.ChangeMana(mana2); return(manaSum); }
public Mana GetCurrentTurnStartManaForPlayer(Player plyr) { ManaDate manadateCur = plyr.manacalendar.GetCurrentManaDate(); //Start with a base of any coloured mana we'll be scheduled to give the player Mana manaToGive = new Mana(manadateCur.pmanaScheduled.Get()); //Add a random mana type (dictated by the random reserves) for each effort mana we're scheduled to recieve for (int i = manadateCur.pmanaScheduled.Get().arMana[(int)Mana.MANATYPE.EFFORT]; i > 0; i--) { manaToGive.ChangeMana(GetNextRandomManaForPlayer(plyr.id)); } //Clear out the effort mana now that it's been distributed as randomized coloured mana manaToGive.ChangeMana(Mana.MANATYPE.EFFORT, -manaToGive.arMana[(int)Mana.MANATYPE.EFFORT]); return(manaToGive); }
public void ReserveMana(Mana.MANATYPE manaType) { manaReservedToPay.ChangeMana(manaType); subManaChange.NotifyObs(this, manaType); }
public void ChangeMana(Mana.MANATYPE manaType, int nAmount = 1) { manaOwned.ChangeMana(manaType, nAmount); subManaChange.NotifyObs(this, manaType); }