void Start() { m_Rigidbody.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ; m_OrigGroundCheckDistance = m_GroundCheckDistance; MainCamera = MalbersTools.FindMainCamera()?.transform; }
void OnEnable() { if (MainCamera == null) { MainCamera = MalbersTools.FindMainCamera()?.transform; //Find the Camera } if (Animals == null) { Animals = new List <MAnimal>(); } Animals.Add(this); //Save the the Animal on the current List GetInputs(true); foreach (var state in states) { state.ResetState(); } if (isPlayer) { SetMainPlayer(); } SetBoolParameter += SetAnimParameter; SetIntParameter += SetAnimParameter; SetFloatParameter += SetAnimParameter; }
void Awake() { MainCamera = MalbersTools.FindMainCamera(); graphic = GetComponent <Graphic>(); ScreenCenter = transform.position; }
void Awake() { if (MainCamera == null) { MainCamera = MalbersTools.FindMainCamera().transform; } if (Anim == null) { Anim = GetComponentInParent <Animator>(); //Cache the Animator } if (RB == null) { RB = GetComponentInParent <Rigidbody>(); //Catche the Rigid Body } SpeedMultiplier = 1; GetHashIDs(); OptionalAnimatorParameters(); //Enable Optional Animator Parameters on the Animator Controller; _transform = transform; //Cache the Transform CurrentSpeedSet = new MSpeedSet() { Speeds = new List <MSpeed>(1) { new MSpeed("Default", 1, 4, 4) } }; foreach (var set in speedSets) { set.CurrentIndex = set.StartVerticalIndex; } if (RB) { RB.useGravity = false; RB.constraints = RigidbodyConstraints.FreezeRotation; } GetAnimalColliders(); //DefaultAnimatorUpdate = Anim.updateMode;//Cache the Update Mode on the Animator to Physics or Normal statesD = new Dictionary <int, State>(); for (int i = 0; i < states.Count; i++) { if (states[i] != null) { if (CloneStates) { State instance = (State)ScriptableObject.CreateInstance(states[i].GetType()); instance = ScriptableObject.Instantiate(states[i]); //Create a clone from the Original Scriptable Objects! IMPORTANT instance.name = instance.name.Replace("(Clone)", "(C)"); states[i] = instance; } if (states[i].Active) { statesD.Add(states[i].ID.ID, states[i]); //Convert it to a Dictionary } states[i].SetAnimal(this); //Awake all States states[i].Priority = states.Count - i; states[i].AwakeState(); } } for (int i = 0; i < modes.Count; i++) { modes[i].Priority = modes.Count - i; modes[i].AwakeMode(this); //Awake all modes } InputSource = GetComponentInChildren <IInputSource>(); //Cache the Input Source SetPivots(); CalculateHeight(); HitDirection = Vector3.zero; //Reset the Damage Direction; }
private void OnEnable() { MainCamera = MalbersTools.FindMainCamera(); Align(); }