public void TestMakerBoard() { // pawns setup // color string color = "<color>red</color>"; string blue = "<color>blue</color>"; // horv string horv = "<h></h>"; // n, n string n1 = "<n>3</n>"; string n2 = "<n>3</n>"; string pawnloc = "<pawn-loc>" + horv + n1 + n2 + "</pawn-loc>"; string ent = "<ent>" + color + pawnloc + "</ent>"; string ent1 = "<ent>" + blue + pawnloc + "</ent>"; string pawns = "<map>" + ent + ent1 + "</map>"; Position position1 = new Position(1, 3, 1, false); Position position2 = new Position(1, 2, 4, false); //tiles setup // xy string xy = "<xy><x>2</x><y>4</y></xy>"; // tile string xmlconnect1 = "<connect><n>1</n><n>2</n></connect>"; string xmlconnect2 = "<connect><n>3</n><n>4</n></connect>"; string xmlconnect3 = "<connect><n>5</n><n>6</n></connect>"; string xmlconnect4 = "<connect><n>0</n><n>7</n></connect>"; string xmltile = "<tile>"; xmltile += xmlconnect1; xmltile += xmlconnect2; xmltile += xmlconnect3; xmltile += xmlconnect4; xmltile += "</tile>"; // tiles string xmltiles = "<map><ent>" + xy + xmltile + "</ent></map>"; string board_str = "<board>" + xmltiles + pawns + "</board>"; Board board = new Board(6); Tile tile1 = new Tile(1, new List <int> { 1, 2, 3, 4, 5, 6, 0, 7 }); board.PlaceTile(tile1, 2, 4); board.AddPlayerToken("red", position1); board.AddPlayerToken("blue", position2); XDocument expected_doc = XDocument.Parse(board_str); Assert.IsTrue(XNode.DeepEquals(expected_doc.FirstNode, maker.BoardXML(board))); }