private static void OnMakeUnstableBatchSuccess(ref MakeUnstableBatchMsg msg, MyNetworkClient sender) { if (m_floatingObjects != null) { m_floatingObjects.MakeUnstable(msg.Entities); } }
public void SendMakeUnstable(List <long> objects) { var msg = new MakeUnstableBatchMsg() { Entities = objects, }; MySession.Static.SyncLayer.SendMessageToAll(ref msg, MyTransportMessageEnum.Success); }