// Start is called before the first frame update
    void Start()
    {
        // Grab reference to the makeBlock script.
        mb        = this.gameObject.GetComponent <MakeBlock>();
        thisBlock = mb.ThisBlock;

        startingPoint = this.gameObject.transform.position;

        // Set starting movement.
        isMoving      = true;
        goingForwards = true;

        // Set out movement variables and make calculations.
        distance         = Vector2.Distance(startingPoint, endingPoint);
        distancePerFrame = distance / travelTime;
        spacePerFrame    = (startingPoint - endingPoint) * distancePerFrame;
    }
Exemple #2
0
 // Start is called before the first frame update
 void Start()
 {
     instance = this;
     Canvas2  = ccc.transform;
     Canvas2.transform.position = new Vector3(0, 0, 90);
 }