public void Test_GetCustomerAddress_ReturnsAddress() { //arrange int id = 1; string address = "5 Bar Street, Leeds"; Customer customer = new Customer(id, address); MainframeSystem system = new MainframeSystem(); //act string actualValue = system.GetCustomerAddress(customer); //assert Assert.That(actualValue, Is.EqualTo(address)); }
public void Test_SetCustomerAddress_SetsNewAddress() { //arrange int id = 1; string oldAddress = "5 Bar Street, Leeds"; string newAddress = "New Address"; Customer customer = new Customer(id, oldAddress); MainframeSystem system = new MainframeSystem(); //act system.SetCustomerAddress(customer, newAddress); //assert Assert.That(customer.Address, Is.EqualTo(newAddress)); }
public void CreateShipSystems(Ship ship) { isDebug = GameController.Instance.isDebuging; debugger = Debugger.instance; var rooms = RoomController.Instance.Rooms; var amountOfSystems = SystemType.GetNames(typeof(SystemType)).Length; ShipSystems = new IShipSystem[amountOfSystems - 1]; ShipSystems[0] = new ReactorSystem(ship, rooms); ShipSystems[1] = new MainframeSystem(ship, rooms); ShipSystems[2] = new MainBatterySystem(rooms); ShipSystems[3] = new LifeSupportSystem(rooms); ShipSystems[4] = new BridgeSystem(ship, rooms, this); ShipSystems[5] = new MedbaySystem(rooms); ShipSystems[6] = new CargoHoldSystem(rooms); //ShipSystems[7] = new CorridorSystem(rooms); }