void Start() { _particlesEmitter = GetComponentInChildren <Fluid_Dynamics_Particles_Emitter>(); _velocityEmitter = GetComponentInChildren <Fluid_Dynamics_Velocity_Emitter>(); Main_Fluid_Simulation mainFluidSimulation = transform.GetComponentInParent <Main_Fluid_Simulation>(); _particlesEmitter.m_mainSimulation = mainFluidSimulation; _velocityEmitter.m_fluid = mainFluidSimulation; }
void Awake() { gasMode = new GasMode(); gasMode.ChangeInteractMode(GasMode.InteractMode.Painting); _fluidSimulation = FindObjectOfType <Main_Fluid_Simulation>(); }