private void ResetGame() { GuiBase.ShowDialog("Everything will be resetted to the base values.", "Do you really want to reset the game?", delegate { if (App.CurrentPlattform == Plattform.Kongregate) { MainUi.ExportToClipboard(); MainUi.ResetGame(); GuiBase.ShowToast("Game resetted and your gamestate is saved to the clipboard in case you still want to keep it somewhere."); } else if (App.CurrentPlattform == Plattform.Steam) { string text = "SaveBeforeReset"; string str = Application.dataPath + "\\" + text; Storage.SaveGameState(App.State, text); MainUi.ResetGame(); GuiBase.ShowToast("Game resetted and your game is saved to " + str + " in case you still want to keep it somewhere."); } else { MainUi.ResetGame(); } }, delegate { }, "Yes", "No", false, false); }
/* Private members */ /// <summary>Initializes the base program structure.</summary> private static void Init() { Catalog.Init(ExecutionContext.TranslationDomain, ExecutionContext.LocaleDir); /* Initialize Command manager */ commandManager = new CommandManager(); /* Initialize handlers */ handlers = new EventHandlers(); /* Initialize misc */ clipboards = new Clipboards(); globalAccelerators = new GlobalAccelerators(); dragDrop = new DragDrop(); config = new Config(); dialogs = new Dialogs(); spellLanguages = new SpellLanguages(); backup = new Backup(); /* Initialize the GUI */ ui = new MainUi(handlers); //The window must be made visible here because classes such as EventHandlers.OnSizeAllocated) may depend on //'ui' being set when the window is made visible (so it can't be made visible inside MainUi's constructor). ui.Show(); clipboards.WatchPrimaryChanges = true; EmitInitFinishedEvent(); }
/* Private members */ /// <summary>Initializes the base program structure.</summary> /// <remarks>Nothing is done if initialization has already occured. The core value is checked for this, /// if it's null then initialization hasn't occured yet.</remarks> private static void Init(ExecutionContext newExecutionContext) { if ((executionContext != null) && (executionContext.Initialized)) { throw new Exception("The Base environment was already initialized."); } executionContext = newExecutionContext; executionContext.InitApplication(); /* Initialize Command manager */ commandManager = new CommandManager(); /* Initialize handlers */ handlers = new EventHandlers(); /* Initialize misc */ clipboards = new Clipboards(); globalAccelerators = new GlobalAccelerators(); dragDrop = new DragDrop(); config = new Config(); dialogs = new Dialogs(); spellLanguages = new SpellLanguages(); backup = new Backup(); /* Initialize the GUI */ ui = new MainUi(handlers); clipboards.WatchPrimaryChanges = true; Catalog.Init(ExecutionContext.TranslationDomain, ExecutionContext.LocaleDir); EmitInitFinishedEvent(); }
public virtual void Handle( MainUi ui, Do logIn, Do shutdown) { var r = this.runner; var currentLevel = zeroAccess; var shutdownLevel = zeroAccess; r?.Run <AccessController, SettingsHolder>( (ac, s) => { currentLevel = ac.CurrentAccessLevel; shutdownLevel = s.ShutdownLevel; }); if (currentLevel >= shutdownLevel) { shutdown?.Invoke(); return; } logIn?.Invoke(); r?.Run <AccessController>(ac => { if (ac.CurrentAccessLevel >= shutdownLevel) { shutdown?.Invoke(); } }); }
//---------------------------------------------------------------------------------------------------- /// <summary> /// オーラボールの動き /// </summary> void AuraBallControl() { if (m_nowRank != 0) { //1ランク上の敵を設定 AuraBallTarget = EnemyObject[m_nowRank - 1]; } else { //1番上にいる敵を設定 AuraBallTarget = EnemyObject[0]; } if (m_isDpadYBecameNegative) { OperatingPlayer.ThrowAuraBall(AuraBallTarget, AuraAttribute.Heat); MainUi.SetMarkThatCanNotAccelerated(false); } else if (m_isDpadXBecameNegative) { OperatingPlayer.ThrowAuraBall(AuraBallTarget, AuraAttribute.Elasticity); MainUi.SetMarkThatCanNotAccelerated(false); } else if (m_isDpadXBecamePositive) { OperatingPlayer.ThrowAuraBall(AuraBallTarget, AuraAttribute.Electrical); MainUi.SetMarkThatCanNotAccelerated(false); } }
//---------------------------------------------------------------------------------------------------- /// <summary> /// UI /// </summary> void MyUIControl() { //水の残量表示 MainUi.SetRemainingAmountOfWater(OperatingPlayer.GetPercentageOfRemainingWater()); //スペシャルゲージの割合表示 MainUi.SetRemainingAmountOfAcceleration(OperatingPlayer.GetPercentageOfRemainingSpGauge()); //コイン所持数表示 MainUi.SetNumOfCoins(OperatingPlayer.NumOfCoins); //回復率のゲージ表示 MainUi.SetRankingSpGauge(m_playerNum, OperatingPlayer.GetPercentageOfRemainingSpGauge()); //加速できない印 MainUi.SetMarkThatCanNotAccelerated(OperatingPlayer.IsUseSp); //オーラボールのヒット情報 MainUi.ShowHitInfoOfAuraBall(OperatingPlayer.GetKilledPlayerName()); //回復率を得る if (m_isPlayerFall) { MainUi.SetRecoveryRate(OperatingPlayer.GetRecoveryRate()); } }
public MainPresenter( MainUi ui, MethodRunner runner) : base(ui, null) { this.ui = ui; this.runner = runner; }
public SetupMainCommand( MainUi ui, MethodWeb web, SettingsHolder settings) { this.ui = ui; this.web = web; this.settings = settings; }
//---------------------------------------------------------------------------------------------------- /// <summary> /// ランキングの設定 /// </summary> void CheckRanking() { if (m_displayRanking) { if (Player.transform.position.y < m_height[6]) { m_players[6] = (int)Ranks.Seventh; m_players[7] = (int)Ranks.Eighth; } else if (Player.transform.position.y < m_height[5]) { m_players[5] = (int)Ranks.Sixth; m_players[6] = (int)Ranks.Eighth; m_players[7] = (int)Ranks.Seventh; } else if (Player.transform.position.y < m_height[4]) { m_players[4] = (int)Ranks.Fifth; m_players[5] = (int)Ranks.Seventh; m_players[7] = (int)Ranks.Sixth; } else if (Player.transform.position.y < m_height[3]) { m_players[3] = (int)Ranks.Fourth; m_players[4] = (int)Ranks.Sixth; m_players[7] = (int)Ranks.Fifth; } else if (Player.transform.position.y < m_height[2]) { m_players[2] = (int)Ranks.Third; m_players[3] = (int)Ranks.Fifth; m_players[7] = (int)Ranks.Fourth; } else if (Player.transform.position.y < m_height[1]) { m_players[1] = (int)Ranks.Second; m_players[2] = (int)Ranks.Fourth; m_players[7] = (int)Ranks.Third; } else if (Player.transform.position.y < m_height[0]) { m_players[0] = (int)Ranks.First; m_players[1] = (int)Ranks.Third; m_players[7] = (int)Ranks.Second; } else { m_players[0] = (int)Ranks.Second; m_players[7] = (int)Ranks.First; } m_nowRank = m_players[7]; MainUi.SetRank(m_players, m_playerNum); } }
private async UniTask <IEnumerable <LevelIcon> > CreateViews(CancellationToken token) { Level[] levels = await MainUi.GetAvailableLevels().AttachExternalCancellation(token); var icons = new LevelIcon[levels.Length]; for (int i = 0; i < levels.Length; i++) { icons[i] = _levelIconFactory.Create(levels[i]); } return(icons); }
//---------------------------------------------------------------------------------------------------- /// <summary> /// 水の残量の確認 /// </summary> void CheckRemainingWater() { //残量0で落下開始 if (OperatingPlayer.GetPercentageOfRemainingWater() == 0) { MainUi.StartOfFall(OperatingPlayer.ReasonForFallingEnum); if (m_isPlayerFall) { MyJetWaterScript[0].JetFire(false); } } //回復で落下終了 if (!m_isPlayerFall && OperatingPlayer.GetPercentageOfRemainingWater() >= 0.99) { MainUi.StopOfFall(); MyJetWaterScript[0].JetFire(true); } }
//---------------------------------------------------------------------------------------------------- /// <summary> ///スタート /// </summary> private void Start() { MainUi.SetNumOfCoins(); MainUi.StopOfFall(); //音の再生 MySoundManager.Instance.Play(BgmCollection.Battle); //敵の設定 for (int i = 1; i < MyJetWaterScript.Length; i++) { SetAnimation(PlayerBehaviorStatus.HorizontalMovement, i); MyJetWaterScript[i].JetFire(true); } //ランキング設定 m_players[0] = (int)Ranks.First; m_players[1] = (int)Ranks.Second; m_players[2] = (int)Ranks.Third; m_players[3] = (int)Ranks.Fourth; m_players[4] = (int)Ranks.Fifth; m_players[5] = (int)Ranks.Sixth; m_players[6] = (int)Ranks.Seventh; m_players[7] = (int)Ranks.Eighth; //プレイヤーは7番 m_playerNum = 7; MainUi.SetRank(m_players, m_playerNum); //現在の高さ配列 m_height[0] = 700; m_height[1] = 600; m_height[2] = 500; m_height[3] = 400; m_height[4] = 300; m_height[5] = 200; m_height[6] = 100; m_height[7] = (int)Player.transform.position.y; m_displayRanking = true; TimerText.text = "" + m_tutorialTime; }
protected override void Start() { base.Start(); Levels .onClick .AsObservable() .Subscribe(x => MainUi.ShowLevels()) .AddTo(this); Settings .onClick .AsObservable() .Subscribe(x => MainUi.ShowSettings()) .AddTo(this); RateUs .onClick .AsObservable() .Subscribe(x => MainUi.RateUs()) .AddTo(this); }
protected override void Start() { base.Start(); Back.onClick.AddListener(() => MainUi.ShowMain()); volume.maxValue = Constants.MixerMax; volume.minValue = Constants.MixerMin; if (_masterMixer.audioMixer.GetFloat(Constants.MainMixerVolume, out var mainMixerVolume)) { volume.value = mainMixerVolume; } volume .onValueChanged .AsObservable() .DistinctUntilChanged() .Subscribe(val => { _masterMixer.audioMixer.SetFloat(Constants.MainMixerVolume, val); }) .AddTo(this); volume .onValueChanged .AsObservable() .Throttle(TimeSpan.FromSeconds(10)) .Subscribe(val => { Analytics.CustomEvent( Constants.VolumeValueChanged, new Dictionary <string, object>() { { "value", val } } ); }) .AddTo(this); }
public static Widget GetWidget(string name) { return(MainUi.GetWidget(name)); }
void Start() { car = FindObjectOfType <Car>().GetComponent <Car>(); startGame = FindObjectOfType <StartGame>().GetComponent <StartGame>(); mainUi = FindObjectOfType <MainUi>().GetComponent <MainUi>(); }
private void Export() { MainUi.ExportToClipboard(); GuiBase.ShowToast("Gamestate is saved to the clipboard!"); }
//---------------------------------------------------------------------------------------------------- /// <summary> /// プレイヤーとの衝突 /// </summary> public void PlayerCollision() { MainUi.StartOfFall(OperatingPlayer.ReasonForFallingEnum); }