private void KeyCtrl() { if (Input.GetMouseButtonDown(0)) { if (isCoolDown) { return; } Vector3 tapPosition = Input.mousePosition; tapPosition.z = 10; if (level <= allSprites.Count) { level++; } flashObj.SetActive(false); if (canFusion) { GameObject tapObj = Instantiate <GameObject>(ResourcesMng.ResourcesLoad("Tap_yes"), Vector3.zero, Quaternion.identity); tapObj.transform.position = Camera.main.ScreenToWorldPoint(tapPosition); if (GetComponent <AudioSource>() != null) { GetComponent <AudioSource>().PlayOneShot(ResourcesMng.AudioClipLoad("SE/good-job-se")); } mainUI.Good(); canFusion = false; } else { GameObject tapObj = Instantiate <GameObject>(ResourcesMng.ResourcesLoad("Tap_no"), Vector3.zero, Quaternion.identity); tapObj.transform.position = Camera.main.ScreenToWorldPoint(tapPosition); if (GetComponent <AudioSource>() != null) { GetComponent <AudioSource>().PlayOneShot(ResourcesMng.AudioClipLoad("SE/miss")); } mainUI.Bad(); } StartCoroutine(CoolDown()); } }