public static void RefreshUI()
        {
            MainToolbar mainToolbar = GameObject.FindObjectOfType <MainToolbar>();

            if (mainToolbar != null)
            {
                mainToolbar.RefreshPanel();
            }
        }
Exemple #2
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        public override void OnLevelLoaded(LoadMode mode)
        {
            // Don't run the mod inside editors
            if (mode != LoadMode.LoadGame && mode != LoadMode.NewGame)
            {
                return;
            }

            // Find highway prefab info
            NetInfo highway3LanePrefab = PrefabCollection <NetInfo> .FindLoaded("Highway");

            NetInfo highway3LaneBarrierPrefab = PrefabCollection <NetInfo> .FindLoaded("Highway Barrier");

            NetInfo highway4LaneBarrierPrefab = PrefabCollection <NetInfo> .FindLoaded("Four Lane Highway Barrier");

            NetInfo highwayRampPrefab = PrefabCollection <NetInfo> .FindLoaded("HighwayRamp");

            // Create and replace texture atlas
            highway3LanePrefab.m_Atlas        = ImageLoader.GenerateAtlas("Highway3Lane", ImageLoader.Highway3Lane);
            highway3LaneBarrierPrefab.m_Atlas = ImageLoader.GenerateAtlas("Highway3LaneBarrier", ImageLoader.Highway3LaneBarrier);
            highway4LaneBarrierPrefab.m_Atlas = ImageLoader.GenerateAtlas("Highway4LaneBarrier", ImageLoader.Highway4LaneBarrier);
            highwayRampPrefab.m_Atlas         = ImageLoader.GenerateAtlas("HighwayRamp", ImageLoader.HighwayRamp);

            // Set thumbnails
            highway3LanePrefab.m_Thumbnail        = "Highway3Lane";
            highway3LaneBarrierPrefab.m_Thumbnail = "Highway3LaneBarrier";
            highway4LaneBarrierPrefab.m_Thumbnail = "Highway4LaneBarrier";
            highwayRampPrefab.m_Thumbnail         = "HighwayRamp";

            // Refresh the UI
            MainToolbar toolbar = GameObject.FindObjectOfType <MainToolbar>();

            if (toolbar != null)
            {
                toolbar.RefreshPanel();
            }
        }