void SpawnObj()
 {
     Prefab_MainSceneUI = Resources.Load<GameObject>("Gameobjects/MainScene/MainSceneUI");
     Go_MainSceneUI = Instantiate(Prefab_MainSceneUI, Vector2.zero, Quaternion.identity) as GameObject;
     MyMainSceneUI = Go_MainSceneUI.GetComponent<MainSceneUI>();
     MyMainSceneUI.Init();
 }
Exemple #2
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 void SpawnObj()
 {
     Prefab_MainSceneUI = Resources.Load <GameObject>("Gameobjects/MainScene/MainSceneUI");
     Go_MainSceneUI     = Instantiate(Prefab_MainSceneUI, Vector2.zero, Quaternion.identity) as GameObject;
     MyMainSceneUI      = Go_MainSceneUI.GetComponent <MainSceneUI>();
     MyMainSceneUI.Init();
 }
Exemple #3
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 //public Vector3 location = new Vector3(-284.65f, 150.8067f, 0);
 void Start()
 {
     instance    = this;
     skillButton = GameObject.Find("popOrPush");
     skillFrame  = GameObject.Find("SkillFrame");
     GameObject.Find("popOrPush").GetComponent <Button>().onClick.AddListener(delegate() { skillFrameMove(isMoveSkill); });
 }