void SpawnObj() { Prefab_MainSceneUI = Resources.Load<GameObject>("Gameobjects/MainScene/MainSceneUI"); Go_MainSceneUI = Instantiate(Prefab_MainSceneUI, Vector2.zero, Quaternion.identity) as GameObject; MyMainSceneUI = Go_MainSceneUI.GetComponent<MainSceneUI>(); MyMainSceneUI.Init(); }
void SpawnObj() { Prefab_MainSceneUI = Resources.Load <GameObject>("Gameobjects/MainScene/MainSceneUI"); Go_MainSceneUI = Instantiate(Prefab_MainSceneUI, Vector2.zero, Quaternion.identity) as GameObject; MyMainSceneUI = Go_MainSceneUI.GetComponent <MainSceneUI>(); MyMainSceneUI.Init(); }
//public Vector3 location = new Vector3(-284.65f, 150.8067f, 0); void Start() { instance = this; skillButton = GameObject.Find("popOrPush"); skillFrame = GameObject.Find("SkillFrame"); GameObject.Find("popOrPush").GetComponent <Button>().onClick.AddListener(delegate() { skillFrameMove(isMoveSkill); }); }