void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }

        else if (instance != this)
        {
            Destroy(this);
        }

        DontDestroyOnLoad(this);
    }
Exemple #2
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 /// <summary>
 /// Used for transition between an active level and the main menu.
 /// </summary>
 /// <remarks>Loads in single mode.</remarks>
 public void LoadMainMenu()
 {
     MainMenuLoading?.Invoke();
     LoadScene(Constants.MainMenuSceneName);
 }